Prototype/TrivialSmoke: Difference between revisions

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{{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}}
{{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}}
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 1. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind.
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 0. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind.


{{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}}


{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}}
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}}

Revision as of 06:57, 5 November 2020

Prototype definitions » PrototypeBase » Prototype/TrivialSmoke


Smoke, but it's not an entity for optimization purposes.


Prototype/TrivialSmoke — trivial-smoke
animation::Animation
duration::uint32
affected_by_wind::bool (optional)
color::Color (optional)
cyclic::bool (optional)
end_scale::double (optional)
fade_away_duration::uint32 (optional)
fade_in_duration::uint32 (optional)
glow_animation::Animation (optional)
glow_fade_away_duration::uint32 (optional)
movement_slow_down_factor::double (optional)
render_layer::RenderLayer (optional)
show_when_smoke_off::bool (optional)
spread_duration::uint32 (optional)
start_scale::double (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from PrototypeBase.

animation

Type: Animation

duration

Type: uint32
Can't be 0 - the smoke will never render.

Optional properties

glow_animation

Type: Animation

color

Type: Color
Default: {r=0.375, g=0.375, b=0.375, a=0.375}

start_scale

Type: double
Default: 1.0

end_scale

Type: double
Default: 1.0

movement_slow_down_factor

Type: double
Default: 0.995
Value between 0 and 1, with 1 being no slowdown and 0 being no movement.

spread_duration

Type: uint32
Default: 0

fade_away_duration

Type: uint32
Default: 0
fade_in_duration + fade_away_duration must be <= duration.

fade_in_duration

Type: uint32
Default: 0
fade_in_duration + fade_away_duration must be <= duration.

glow_fade_away_duration

Type: uint32
Default: Value of fade_away_duration

cyclic

Type: bool
Default: false

affected_by_wind

Type: bool
Default: true
Smoke always moves randomly unless movement_slow_down_factor is 0. If affected_by_wind is true, the smoke will also be moved by wind.

show_when_smoke_off

Type: bool
Default: false

render_layer

Type: RenderLayer
Default: "smoke"