Prototype/TrivialSmoke: Difference between revisions

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(Created page with "== Basics == Extends Prototype. == Mandatory properties == This prototype inherits all the properties from Prototype. === animation === '''Type''': Types/Animation...")
 
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'''Default''': true
'''Default''': true
If smoke is not affected by wind <code>false</code> it drifts randomly.


=== show_when_smoke_off ===
=== show_when_smoke_off ===

Revision as of 12:17, 27 December 2018

Basics

Extends Prototype.

Mandatory properties

This prototype inherits all the properties from Prototype.

animation

Type: Types/Animation

Optional properties

glow_animation

Type: Types/Animation

color

Type: Types/Color

Default: {r=0.375, g=0.375, b=0.375, a=0.375}

start_scale

Type: Types/double

Default: 1.0

end_scale

Type: Types/double

Default: 1.0

movement_slow_down_factor

Type: Types/double

Default: 0.995

duration

Type: Types/uint32

Default: 0

Smoke may not be cyclic = true if this is set to 0.

fade_away_duration

Type: Types/uint32

Default: 0

fade_in_duration + fade_away_duration must be <= duration.

fade_in_duration

Type: Types/uint32

Default: 0

fade_in_duration + fade_away_duration must be <= duration.

glow_fade_away_duration

Type: Types/uint32

Default: Value of fade_away_duration

cyclic

Type: Types/bool

Default: false

Smoke must have a duration > 0 if this is set to true.

affected_by_wind

Type: Types/bool

Default: true

If smoke is not affected by wind false it drifts randomly.

show_when_smoke_off

Type: Types/bool

Default: false

render_layer

Type: Types/RenderLayer

Default: "smoke"