Prototype/ProduceAchievement: Difference between revisions

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{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items.


== Basics ==
{{Prototype TOC|produce-achievement}}
Prototype type: '''produce-achievement'''


This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of [[Prototype/Achievement]].
== Mandatory properties ==
== Mandatory properties ==
=== amount ===
'''Type''': [[Types/MaterialAmountType]]


{{Prototype property|amount |[[Types/MaterialAmountType|MaterialAmountType]]}}
This will set the amount of items or fluids needed to craft, for the player to complete the achievement.
This will set the amount of items or fluids needed to craft, for the player to complete the achievement.


   amount = 100,
   amount = 100,


=== limited_to_one_game ===
{{Prototype property|limited_to_one_game |[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]
 
If this is false, the player carries over their statistics from this achievement through all their saves.
If this is false, the player carries over their statistics from this achievement through all their saves.


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At least one and only one of fluid_product or item_product must exist.
At least one and only one of fluid_product or item_product must exist.


=== item_product ===
{{Prototype property|item_product |[[Types/string|string]]|optional=true}}
'''Type''': [[Types/string]]
 
This will tell the achievement what item the player needs to craft, to get the achievement.
This will tell the achievement what item the player needs to craft, to get the achievement.


   item_product = "pistol",
   item_product = "pistol",


=== fluid_product ===
{{Prototype property|fluid_product |[[Types/string|string]]|optional=true}}
'''Type''': [[Types/string]]
 
This will tell the achievement what fluid the player needs to craft, to get the achievement.
This will tell the achievement what fluid the player needs to craft, to get the achievement.


   fluid_product = "heavy-oil",
   fluid_product = "heavy-oil",

Revision as of 16:36, 26 July 2019

Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/ProduceAchievement


This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items.


Prototype/ProduceAchievement — produce-achievement
amount::MaterialAmountType
limited_to_one_game::bool
fluid_product::string (optional)
item_product::string (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

amount

Type: MaterialAmountType
This will set the amount of items or fluids needed to craft, for the player to complete the achievement.

 amount = 100,

limited_to_one_game

Type: bool
If this is false, the player carries over their statistics from this achievement through all their saves.

Optional properties

At least one and only one of fluid_product or item_product must exist.

item_product

Type: string
This will tell the achievement what item the player needs to craft, to get the achievement.

 item_product = "pistol",

fluid_product

Type: string
This will tell the achievement what fluid the player needs to craft, to get the achievement.

 fluid_product = "heavy-oil",