Prototype/PlayerDamagedAchievement: Difference between revisions

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{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player receives damage.


== Basics ==
{{Prototype TOC|player-damaged-achievement}}
Prototype type: '''player-damaged-achievement'''


This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of [[Prototype/Achievement]].
== Mandatory properties ==
== Mandatory properties ==
=== minimum_damage ===
'''Type''': [[Types/float]]


{{Prototype property|minimum_damage |[[Types/float|float]]}}
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.


   minimum_damage = 500,
   minimum_damage = 500,


=== should_survive ===
{{Prototype property|should_survive |[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]
 
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.


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== Optional properties ==
== Optional properties ==
=== type_of_dealer ===
'''Type''': [[Types/string]]
'''Default''': ""


{{Prototype property|type_of_dealer |[[Types/string|string]]|""|optional=true}}
This will trigger the achievement, if the player takes damage from this specific entity type.
This will trigger the achievement, if the player takes damage from this specific entity type.


   type_of_dealer = "locomotive",
   type_of_dealer = "locomotive",

Revision as of 16:34, 26 July 2019

Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/PlayerDamagedAchievement


This prototype definition is used for receiving an achievement when the player receives damage.


Prototype/PlayerDamagedAchievement — player-damaged-achievement
minimum_damage::float
should_survive::bool
type_of_dealer::string (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

minimum_damage

Type: float
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.

 minimum_damage = 500,

should_survive

Type: bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.

 should_survive = true,

Optional properties

type_of_dealer

Type: string
Default: ""
This will trigger the achievement, if the player takes damage from this specific entity type.

 type_of_dealer = "locomotive",