Prototype/MapGenPresets: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html]
Prototype type: '''map-gen-presets'''


The available map gen presets.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
 
 
{{Prototype parent}}
The available map gen presets. Only 1 instance of this prototype can exist.
 
{{Prototype TOC|map-gen-presets}}


== Mandatory properties ==
== Mandatory properties ==


=== type ===
{{Prototype property|type|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Must be "map-gen-presets".
Must be "map-gen-presets".


=== name ===
{{Prototype property|name|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Name of the map-gen-presets. Must be "default" since only one instances of this prototype can be defined.
Name of the map-gen-presets. Must be "default" since only one instances of this prototype can be defined.


=== the name of a preset ===
== Presets ==
'''Type''': [[Types/MapGenPreset]]
Presets are defined as uniquely named properties of the prototype with a value of [[Types/MapGenPreset|MapGenPreset]]. 0 or more named presets can be specified within the prototype.


Example:
== Example ==
 
Example full prototype.
<syntaxhighlight lang="lua">default =
<syntaxhighlight lang="lua">
{
  type = "map-gen-presets",
  name = "default",
  ["marathon"] =
  {
    order = "c",
    basic_settings =
    {
      property_expression_names = {},
    },
    advanced_settings =
    {
      difficulty_settings =
      {
        recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive,
        technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive,
        technology_price_multiplier = 4
      }
    }
  },
  ["island"] =
   {
   {
     default = true,
     order = "g",
     order = "a"
     basic_settings =
   },</syntaxhighlight>
    {
      property_expression_names =
      {
        elevation = "0_17-island",
      },
      autoplace_controls = {},
      terrain_segmentation = 1,
    }
   }
}</syntaxhighlight>

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » Prototype/MapGenPresets


The available map gen presets. Only 1 instance of this prototype can exist.


Prototype/MapGenPresets — map-gen-presets
name::string
type::string

Mandatory properties

type

Type: string
Must be "map-gen-presets".

name

Type: string
Name of the map-gen-presets. Must be "default" since only one instances of this prototype can be defined.

Presets

Presets are defined as uniquely named properties of the prototype with a value of MapGenPreset. 0 or more named presets can be specified within the prototype.

Example

Example full prototype.

{
  type = "map-gen-presets",
  name = "default",
  ["marathon"] =
  {
    order = "c",
    basic_settings =
    {
      property_expression_names = {},
    },
    advanced_settings =
    {
      difficulty_settings =
      {
        recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive,
        technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive,
        technology_price_multiplier = 4
      }
    }
  },
  ["island"] =
  {
    order = "g",
    basic_settings =
    {
      property_expression_names =
      {
        elevation = "0_17-island",
      },
      autoplace_controls = {},
      terrain_segmentation = 1,
    }
  }
}