Prototype/FinishTheGameAchievement: Difference between revisions

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{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player finishes the game.


== Basics ==
{{Prototype TOC|finish-the-game-achievement}}
Prototype type: '''finish-the-game-achievement'''


This prototype definition is used for receiving an achievement when the player finishes the game. This is an extension of [[Prototype/Achievement]].
== Optional properties ==
== Optional properties ==
=== until_second ===
'''Type''': [[Types/uint32]]
'''Default''': 0 (Infinite time)


{{Prototype property|until_second|[[Types/uint32|uint32]]|0 (Infinite time)|optional=true}}
This lets the game know how long into a game, before you can no longer complete the achievement.
This lets the game know how long into a game, before you can no longer complete the achievement.

Revision as of 16:29, 26 July 2019

Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/FinishTheGameAchievement


This prototype definition is used for receiving an achievement when the player finishes the game.


Prototype/FinishTheGameAchievement — finish-the-game-achievement
until_second::uint32 (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

until_second

Type: uint32
Default: 0 (Infinite time)
This lets the game know how long into a game, before you can no longer complete the achievement.