Prototype/Explosion: Difference between revisions

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(Added prototype type to page)
(0.17)
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'''Default''': false
'''Default''': false


=== shift_by_projectile_height ===
=== height ===
'''Type''': [[Types/bool]]
'''Type''': [[Types/float]]


'''Default''': true
'''Default''': 1


=== correct_rotation ===
=== correct_rotation ===
Line 43: Line 43:
'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


Name of a trivial-smoke prototype. Mandatory if <code>smoke_count</code> < 0.
Name of a trivial-smoke prototype. Mandatory if <code>smoke_count</code> > 0.


=== smoke_count ===
=== smoke_count ===

Revision as of 17:12, 11 April 2019

Basics

Prototype type: explosion

Extends Prototype/Entity.

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

sound

Type: Types/Sound

Optional properties

animations

Type: Types/AnimationVariations

Must have at least 1 animation frame.

rotate

Type: Types/bool

Default: false

beam

Type: Types/bool

Default: false

height

Type: Types/float

Default: 1

correct_rotation

Type: Types/bool

Default: false

smoke

Type: Types/string

Name of a trivial-smoke prototype. Mandatory if smoke_count > 0.

smoke_count

Type: Types/uint16

Default: 0

smoke_slow_down_factor

Type: Types/float

Default: 0

light

Type: Types/LightDefinition