Prototype/Equipment: Difference between revisions

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(background_color default is now defined in utility constants (0.18.12))
(0.18.35)
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{{Prototype property|background_color|[[Types/Color|Color]]|value of equipment_default_background_color in the utility constants|optional=true}}
{{Prototype property|background_color|[[Types/Color|Color]]|value of equipment_default_background_color in the utility constants|optional=true}}
The color that the background of this equipment should have when shown inside an equipment grid.
The color that the background of this equipment should have when shown inside an equipment grid.
{{Prototype property|background_border_color|[[Types/Color|Color]]|value of equipment_default_background_border_color in the utility constants|optional=true}}
The color that the border of the background of this equipment should have when shown inside an equipment grid.
{{Prototype property|grabbed_background_color|[[Types/Color|Color]]|value of equipment_default_grabbed_background_color in the utility constants|optional=true}}
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.

Revision as of 08:32, 8 July 2020

Prototype definitions » PrototypeBase » Prototype/Equipment


Abstract base of all equipment modules. Equipment modules can be inserted into Prototype/EquipmentGrids.


Prototype/Equipment — abstract
categories::table of string
energy_source::EnergySource
shape::EquipmentShape
sprite::Sprite
background_border_color::Color (optional)
background_color::Color (optional)
grabbed_background_color::Color (optional)
take_result::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

Inherits all properties from PrototypeBase.

sprite

Type: Sprite
The graphics to use when this equipment is shown inside an equipment grid.

shape

Type: EquipmentShape
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.

categories

Type: table of string
An array of Prototype/EquipmentCategory names. Sets the categories of the equipment. It can only be inserted into grids with at least one matching category.

energy_source

Type: EnergySource
Must be an electric energy source.

Optional properties

ability_icon

Type: Sprite

take_result

Type: string
Default: name of this prototype
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.

background_color

Type: Color
Default: value of equipment_default_background_color in the utility constants
The color that the background of this equipment should have when shown inside an equipment grid.

background_border_color

Type: Color
Default: value of equipment_default_background_border_color in the utility constants
The color that the border of the background of this equipment should have when shown inside an equipment grid.

grabbed_background_color

Type: Color
Default: value of equipment_default_grabbed_background_color in the utility constants
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.