Prototype/EditorController: Difference between revisions

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(Set prototype parent)
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{{Prototype parent}}
{{Prototype parent}}
Properties of the editor controller.


== Basics ==
{{Prototype TOC|editor-controller}}
Prototype type: '''editor-controller'''
 
Properties of the editor controller.


== Mandatory properties ==
== Mandatory properties ==


=== type ===
{{Prototype property|type|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Must be "editor-controller".
Must be "editor-controller".


=== name ===
{{Prototype property|name|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Name of the editor-controller. Must be "default" since only one instances of this prototype can be defined.
Name of the editor-controller. Must be "default" since only one instances of this prototype can be defined.


=== inventory_size ===
{{Prototype property|inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}
'''Type''': [[Types/ItemStackIndex]]
 
=== gun_inventory_size ===
'''Type''': [[Types/ItemStackIndex]]


=== movement_speed ===
{{Prototype property|gun_inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}
'''Type''': [[Types/double]]


{{Prototype property|movement_speed|[[Types/double|double]]}}
Must be >= 0.34375.
Must be >= 0.34375.


=== item_pickup_distance ===
{{Prototype property|item_pickup_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== loot_pickup_distance ===
{{Prototype property|loot_pickup_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== mining_speed ===
{{Prototype property|mining_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== enable_flash_light ===
{{Prototype property|enable_flash_light|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== adjust_speed_based_off_zoom ===
{{Prototype property|adjust_speed_based_off_zoom|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== render_as_day ===
{{Prototype property|render_as_day|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== instant_blueprint_building ===
{{Prototype property|instant_blueprint_building|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== instant_deconstruction ===
{{Prototype property|instant_deconstruction|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== instant_upgrading ===
{{Prototype property|instant_upgrading|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== show_status_icons ===
{{Prototype property|show_status_icons|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== show_hidden_entities ===
{{Prototype property|show_hidden_entities|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== show_entity_tags ===
{{Prototype property|show_entity_tags|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== generate_neighbor_chunks ===
{{Prototype property|generate_neighbor_chunks|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]


=== fill_built_entity_energy_buffers ===
{{Prototype property|fill_built_entity_energy_buffers|[[Types/bool|bool]]|optional=true}}
'''Type''': [[Types/bool]]

Revision as of 22:05, 27 July 2019

Prototype definitions » Prototype/EditorController


Properties of the editor controller.


Prototype/EditorController — editor-controller
adjust_speed_based_off_zoom::bool
enable_flash_light::bool
fill_built_entity_energy_buffers::bool
generate_neighbor_chunks::bool
gun_inventory_size::ItemStackIndex
instant_blueprint_building::bool
instant_deconstruction::bool
instant_rail_planner::bool
instant_upgrading::bool
inventory_size::ItemStackIndex
item_pickup_distance::double
loot_pickup_distance::double
mining_speed::double
movement_speed::double
name::string
placed_corpses_never_expire::bool
render_as_day::bool
show_additional_entity_info_gui::bool
show_character_tab_in_controller_gui::bool
show_entity_health_bars::bool
show_entity_tags::bool
show_hidden_entities::bool
show_infinity_filters_in_controller_gui::bool
show_status_icons::bool
type::string

Mandatory properties

type

Type: string
Must be "editor-controller".

name

Type: string
Name of the editor-controller. Must be "default" since only one instances of this prototype can be defined.

inventory_size

Type: ItemStackIndex

gun_inventory_size

Type: ItemStackIndex

movement_speed

Type: double
Must be >= 0.34375.

item_pickup_distance

Type: double

loot_pickup_distance

Type: double

mining_speed

Type: double

enable_flash_light

Type: bool

adjust_speed_based_off_zoom

Type: bool

render_as_day

Type: bool

instant_blueprint_building

Type: bool

instant_deconstruction

Type: bool

instant_upgrading

Type: bool

show_status_icons

Type: bool

show_hidden_entities

Type: bool

show_entity_tags

Type: bool

generate_neighbor_chunks

Type: bool

fill_built_entity_energy_buffers

Type: bool