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Property:Prototype property optional
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Whether a given prototype property is optional. (en)
This property is of type
Boolean
.
Usage
2568
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Filter
<p>The <a rel="nofollow" class="external text" href="https://www.semantic-mediawiki.org/wiki/Help:Property_page/Filter">search filter</a> allows the inclusion of <a rel="nofollow" class="external text" href="https://www.semantic-mediawiki.org/wiki/Help:Query_expressions">query expressions</a> such as <code>~</code> or <code>!</code>. The selected <a rel="nofollow" class="external text" href="https://www.semantic-mediawiki.org/wiki/Query_engine">query engine</a> might also support case insensitive matching or other short expressions like:</p><ul><li><code>in:</code> result should include the term, e.g. '<code>in:Foo</code>'</li></ul><ul><li><code>not:</code> result should to not include the term, e.g. '<code>not:Bar</code>'</li></ul>
Showing 100 pages using this property.
P
Prototype/Accumulator#charge animation
+
true
+
Prototype/Accumulator#charge cooldown
+
false
+
Prototype/Accumulator#charge light
+
true
+
Prototype/Accumulator#circuit connector sprites
+
true
+
Prototype/Accumulator#circuit wire connection point
+
true
+
Prototype/Accumulator#circuit wire max distance
+
true
+
Prototype/Accumulator#default output signal
+
true
+
Prototype/Accumulator#discharge animation
+
true
+
Prototype/Accumulator#discharge cooldown
+
false
+
Prototype/Accumulator#discharge light
+
true
+
Prototype/Accumulator#draw circuit wires
+
true
+
Prototype/Accumulator#draw copper wires
+
true
+
Prototype/Accumulator#energy source
+
false
+
Prototype/Accumulator#picture
+
false
+
Prototype/Achievement#allowed without fight
+
true
+
Prototype/Achievement#hidden
+
true
+
Prototype/Achievement#icons, icon, icon size (IconSpecification)
+
false
+
Prototype/Achievement#steam stats name
+
true
+
Prototype/ActiveDefenseEquipment#attack parameters
+
false
+
Prototype/ActiveDefenseEquipment#automatic
+
false
+
Prototype/AmbientSound#name
+
false
+
Prototype/AmbientSound#sound
+
false
+
Prototype/AmbientSound#track type
+
false
+
Prototype/AmbientSound#type
+
false
+
Prototype/AmbientSound#weight
+
true
+
Prototype/AmmoCategory#bonus gui order
+
true
+
Prototype/AmmoItem#ammo type
+
false
+
Prototype/AmmoItem#magazine size
+
true
+
Prototype/AmmoItem#reload time
+
true
+
Prototype/AmmoTurret#automated ammo count
+
false
+
Prototype/AmmoTurret#entity info icon shift
+
true
+
Prototype/AmmoTurret#inventory size
+
false
+
Prototype/Animation#animation speed
+
true
+
Prototype/Animation#apply runtime tint
+
true
+
Prototype/Animation#blend mode
+
true
+
Prototype/Animation#dice
+
true
+
Prototype/Animation#dice x
+
true
+
Prototype/Animation#dice y
+
true
+
Prototype/Animation#draw as glow
+
true
+
Prototype/Animation#draw as light
+
true
+
Prototype/Animation#draw as shadow
+
true
+
Prototype/Animation#filename
+
true
+
Prototype/Animation#flags
+
true
+
Prototype/Animation#frame count
+
true
+
Prototype/Animation#frame sequence
+
true
+
Prototype/Animation#generate sdf
+
true
+
Prototype/Animation#height
+
true
+
Prototype/Animation#hr version
+
true
+
Prototype/Animation#layers
+
true
+
Prototype/Animation#line length
+
true
+
Prototype/Animation#load in minimal mode
+
true
+
Prototype/Animation#max advance
+
true
+
Prototype/Animation#mipmap count
+
true
+
Prototype/Animation#name
+
false
+
Prototype/Animation#position
+
true
+
Prototype/Animation#premul alpha
+
true
+
Prototype/Animation#priority
+
true
+
Prototype/Animation#repeat count
+
true
+
Prototype/Animation#run mode
+
true
+
Prototype/Animation#scale
+
true
+
Prototype/Animation#shift
+
true
+
Prototype/Animation#size
+
true
+
Prototype/Animation#stripes
+
true
+
Prototype/Animation#tint
+
true
+
Prototype/Animation#type
+
false
+
Prototype/Animation#width
+
true
+
Prototype/Animation#x
+
true
+
Prototype/Animation#y
+
true
+
Prototype/ArithmeticCombinator#and symbol sprites
+
false
+
Prototype/ArithmeticCombinator#divide symbol sprites
+
false
+
Prototype/ArithmeticCombinator#left shift symbol sprites
+
false
+
Prototype/ArithmeticCombinator#minus symbol sprites
+
false
+
Prototype/ArithmeticCombinator#modulo symbol sprites
+
false
+
Prototype/ArithmeticCombinator#multiply symbol sprites
+
false
+
Prototype/ArithmeticCombinator#or symbol sprites
+
false
+
Prototype/ArithmeticCombinator#plus symbol sprites
+
false
+
Prototype/ArithmeticCombinator#power symbol sprites
+
false
+
Prototype/ArithmeticCombinator#right shift symbol sprites
+
false
+
Prototype/ArithmeticCombinator#xor symbol sprites
+
false
+
Prototype/Armor#equipment grid
+
true
+
Prototype/Armor#inventory size bonus
+
true
+
Prototype/Armor#resistances
+
true
+
Prototype/Arrow#arrow picture
+
false
+
Prototype/Arrow#blinking
+
true
+
Prototype/Arrow#circle picture
+
true
+
Prototype/ArtilleryFlare#creation shift
+
true
+
Prototype/ArtilleryFlare#early death ticks
+
true
+
Prototype/ArtilleryFlare#ended in water trigger effect
+
true
+
Prototype/ArtilleryFlare#initial frame speed
+
true
+
Prototype/ArtilleryFlare#initial height
+
true
+
Prototype/ArtilleryFlare#initial speed
+
true
+
Prototype/ArtilleryFlare#initial vertical speed
+
true
+
Prototype/ArtilleryFlare#life time
+
false
+
Prototype/ArtilleryFlare#movement modifier
+
true
+
Prototype/ArtilleryFlare#movement modifier when on ground
+
true
+
Prototype/ArtilleryFlare#pictures
+
false
+
Prototype/ArtilleryFlare#regular trigger effect
+
true
+
Prototype/ArtilleryFlare#regular trigger effect frequency
+
true
+
Prototype/ArtilleryFlare#render layer
+
false
+
Prototype/ArtilleryFlare#render layer when on ground
+
false
+
Category
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Prototype documentation properties
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