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Production statistics: Difference between revisions

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(add clarification about science progress with regards to consumed science packs in case of productivity module use)
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* Only the items with the highest production and consumption rates are shown in the window. The number actually shown depends on your screen size.
* Only the items with the highest production and consumption rates are shown in the window. The number actually shown depends on your screen size.
* At low timescales, the rate shown can be inaccurate because of the small number of items sampled to get the value.
* At low timescales, the rate shown can be inaccurate because of the small number of items sampled to get the value.
== Productivity modules ==
Since consumption only takes the consumed items into account (and not any productivity bonuses), science progress (which cannot be measured) is actually higher than the science pack consumption would suggest in case one has productivity modules in their labs.


{{C|GUI}}
{{C|GUI}}

Revision as of 21:48, 7 February 2022

The production window in action.

The production screen is a window that shows details about the rate at which your factory produces and consumes items. It also includes graphs to show how this information has changed over time. By default, it is accessed by pressing P in-game.

Timescales

The timescale can be set to 5 seconds, 1 minute, 10 minutes, 1 hour, 10 hours, or 50 hours. If you are a new player, you might find the idea of playing a single factory for 50 hours ridiculous. You'll change your mind soon enough.

Production, Fluids and Buildings

The default tab, production, shows how many of a given product have been produced and consumed through assemblers, chemical plants etc. These can be from all categories, including ore, electronic circuits and transport belts. The production screen offers two additional tabs. The fluids tab works similarly to the production tab in that it shows produced and consumed fluids. This includes steam that is created to generate power, but also all oil-related fluids. The buildings tab gives an overview over which buildings the player (by hand or by bot) has placed into the world and deconstructed recently. This includes assembly machines and transport belts, but also trees.

Filtering the graph

If some items are produced at a significantly higher rate than others (this often happens with iron and copper plates), the graphs get compressed vertically so they can fit in the space. This makes it very hard to see how production has changed over time for other items. To alleviate the issue, the player can filter which items are to be shown on the graph by clicking the icons of the resources. This changes from the default view (all items visible) to a view where only the selected items are visible. The player can add more items to the selection by clicking the resource icons. To return to the default view there is a button in the upper right part of the item list.

Limitations

  • Only the items with the highest production and consumption rates are shown in the window. The number actually shown depends on your screen size.
  • At low timescales, the rate shown can be inaccurate because of the small number of items sampled to get the value.

Productivity modules

Since consumption only takes the consumed items into account (and not any productivity bonuses), science progress (which cannot be measured) is actually higher than the science pack consumption would suggest in case one has productivity modules in their labs.