In other languages: Deutsch Français Русский 简体中文

Game-second: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (substituted links to go to official lua api documentation)
m (Replaced some asterisks with multiplication signs.)
Line 4: Line 4:
== Derived units ==
== Derived units ==


* Game-minute: 60 ticks * 60 (= 60 seconds)
* Game-minute: 60 ticks × 60 (= 60 seconds)
* [[Game-day]]
* [[Game-day]]


== And Game-hour? ==
== And Game-hour? ==


* Game-hour: 60 ticks * 60 * 60 (3600 seconds)
* Game-hour: 60 ticks × 60 × 60 (3600 seconds)


It normally makes no sense to measure things in game-hours, because '''a game hour is longer than a game-day!'''
It normally makes no sense to measure things in game-hours, because '''a game hour is longer than a game-day!'''

Revision as of 12:09, 29 April 2018

A Game-second or just "second" is 60 Game-ticks.

Derived units

  • Game-minute: 60 ticks × 60 (= 60 seconds)
  • Game-day

And Game-hour?

  • Game-hour: 60 ticks × 60 × 60 (3600 seconds)

It normally makes no sense to measure things in game-hours, because a game hour is longer than a game-day!

Exception: the length of a game is normally measured in game-hours, because the length of a game day can be modified!

See also