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Difference between revisions of "Damage"

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(Damage Types)
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! Damage type !! Used by
 
! Damage type !! Used by
 
|-
 
|-
| Physical || Bullets ([[Regular magazine|regular]]/[[Piercing rounds magazine|piercing]]), shotgun ([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], axe ([[Iron axe|iron]]/[[Steel axe|steel]]), collision (of [[Diesel locomotive|train]]/[[car]])
+
| Physical|物理伤害 || Bullets|手枪、冲锋枪 ([[Regular magazine|普通弹匣]]/[[Piercing rounds magazine|穿甲弹匣]]), shotgun|霰弹枪 ([[Shotgun shells|普通霰弹]]/[[Piercing shotgun shells|穿刺霰弹]]), [[Enemies#Biters|小中大食人虫]], axe|斧头 ([[Iron axe|铁斧]]/[[Steel axe|钢斧]]), collision|碰撞 (of [[Diesel locomotive|火车]]/[[car|车]])
 
|-
 
|-
| Fire || [[Flamethrower]]
+
| Fire|火焰伤害 || [[Flamethrower|喷火器]]
 
|-
 
|-
| Acid || [[Enemies#Worms|Worm Turrets]]
+
| Acid|腐蚀伤害 || [[Enemies#Worms|沙虫炮塔]]
 
|-
 
|-
| Poison || [[Poison capsule]]
+
| Poison|毒性伤害 || [[Poison capsule|剧毒手雷]]
 
|-
 
|-
| Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]]
+
| Explosion|爆炸伤害 || [[Rocket|制式火箭]], [[Explosive rocket|爆炸火箭]]
 
|-
 
|-
| Laser || [[Laser turrets]], [[Distractor capsule|distraction]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]]
+
| Laser|激光伤害 || [[Laser turrets|激光炮塔]], [[Distractor capsule|掩护机器人]]/[[Destroyer capsule|进攻机器人]], [[personal laser defense|个人激光防御模块]]
 
|}
 
|}
 +
 
== Resistance ==
 
== Resistance ==
 
Resistance has two aspects:
 
Resistance has two aspects:

Revision as of 01:20, 19 October 2014

Damage Types

Damage type Used by
物理伤害 手枪、冲锋枪 (普通弹匣/穿甲弹匣), shotgun|霰弹枪 (普通霰弹/穿刺霰弹), 小中大食人虫, axe|斧头 (铁斧/钢斧), collision|碰撞 (of 火车/)
火焰伤害 喷火器
腐蚀伤害 沙虫炮塔
毒性伤害 剧毒手雷
爆炸伤害 制式火箭, 爆炸火箭
激光伤害 激光炮塔, 掩护机器人/进攻机器人, 个人激光防御模块

Resistance

Resistance has two aspects:

Percentual resistance

Is applied first and will just reduce the damage by the specified amount of percent

Decrease resistance

It decreases the damage by specified number as long as the result damage wouldn't be less than one. When the result damage would get less than 1, the extra resistance is used as denominator in the fraction of damage that is going to be dealt

Damage Resistance Result damage
5 0 5
5 1 4
5 2 3
5 3 2
5 4 1
5 5 1/2
5 6 1/3
5 7 1/4
5 8 1/5
... ... ...