Beacon: Difference between revisions

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Multiple beacons can affect a single building, even one that is already full of modules.
Multiple beacons can affect a single building, even one that is already full of modules.


They affect only buildings with module slots (laser turret doesn't benefit). Beacons themselves don't benefit from the modules inserted, so the energy cost can't be reduced.
They affect only buildings with module slots (laser turret doesn't benefit). Beacons themselves don't benefit from the modules inserted, so their energy cost can't be reduced.


They can't be loaded with productivity modules.
They can't be loaded with productivity modules.

Revision as of 01:49, 11 June 2014

The Beacon is a building that spreads the effects of inserted Modules to nearby buildings touching the effect-radius, but only half the benefits.

Multiple beacons can affect a single building, even one that is already full of modules.

They affect only buildings with module slots (laser turret doesn't benefit). Beacons themselves don't benefit from the modules inserted, so their energy cost can't be reduced.

They can't be loaded with productivity modules.

Usage

Beacons are extremely specialized since you need to focus your buildings around a beacon layout to be worth placing.

The need for power makes them only useable with a serious planning!

Types

As of 7.2, only Basic beacon exists. (0.9.x there is only a beacon)

Item Total raw Max power Module slots Efficiency Coverage area
Basic beacon 480 W (electric) 2 0.5 9 x 9

See also

Examples

File:Factorio-beacon.png
Basic beacon and 12 Electric furnaces affected by it.
File:Iron-smelting-with-beacon.png
Beacon and 12 Electric furnaces affected by it also works for other ways (0.9.8).

See this forum thread.