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  • {{:Infobox:Pistol}} ...most basic weapon in Factorio. In Freeplay mode, the player starts with a pistol and 10 [[firearm magazine]]s.
    415 bytes (65 words) - 22:18, 6 May 2020
  • ...tol]]. It fires the same ammunition types and deals the same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed * [[Pistol]]
    734 bytes (109 words) - 17:34, 7 May 2020
  • ...ill fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't shoot over them) and other friendly structures, thus requiring signif ...otgun shells]], dealing a total of 600 damage. Contrast this against the [[pistol]]'s [[firearm magazine]], which costs 4 iron plates and deals a total of 50
    1 KB (184 words) - 16:56, 29 October 2021
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla ...''safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown b
    13 KB (2,001 words) - 10:29, 4 October 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|it-stinks-and-they-do-like-it}}
    30 KB (4,236 words) - 16:26, 28 October 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    151 KB (8,962 words) - 14:59, 25 October 2024
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023