Prototype/Turret
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Template:Prototype parent A turret that needs no extra ammunition. See the extensions for turrets that need some kind of ammunition.
Extensions
- Prototype/AmmoTurret ammo-turret
- Prototype/ElectricTurret electric-turret
- Prototype/FluidTurret fluid-turret
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property Requires ammo_type in attack_parameters unless this is a Prototype/AmmoTurret.
Optional properties
Template:Prototype property The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings.
Template:Prototype property Whether the secondary (animation) speeds should always be used.
Template:Prototype property
The intensity of light in the form of energy_glow_animation
drawn on top of energy_glow_animation
.
Template:Prototype property
The range of the flickering of the alpha of energy_glow_animation
. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.
Template:Prototype property
Controls the speed of the preparing_animation:
1 ÷ preparing_speed = duration of the preparing_animation
Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the folded_animation:
1 ÷ folded_speed = duration of the folded_animation
Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the folded_animation:
1 ÷ folded_speed_secondary = duration of the folded_animation
Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_animation:
1 ÷ prepared_speed = duration of the prepared_animation
Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_animation:
1 ÷ prepared_speed_secondary = duration of the prepared_animation
Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_alternative_animation:
1 ÷ prepared_alternative_speed = duration of the prepared_alternative_animation
Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_alternative_animation:
1 ÷ prepared_alternative_speed_secondary = duration of the prepared_alternative_animation
Template:Prototype property
The chance for prepared_alternative_animation
to be used.
Template:Prototype property
Controls the speed of the starting_attack_animation:
1 ÷ starting_attack_speed = duration of the starting_attack_animation
Template:Prototype property
Controls the speed of the attacking_animation:
1 ÷ attacking_speed = duration of the attacking_animation
Template:Prototype property
Controls the speed of the ending_attack_animation:
1 ÷ ending_attack_speed = duration of the ending_attack_animation
Template:Prototype property
Controls the speed of the folding_animation:
1 ÷ folding_speed = duration of the folding_animation
Template:Prototype property
Whether spawn_decoration
should be spawned when enemies expand.
Template:Prototype property
A single CreateDecorativesTriggerEffectItem or an array of them. Decoratives to be created when the spawner is created by the map generator. Placed when enemies expand if spawn_decorations_on_expansion
is set to true.