Prototype/PlayerDamagedAchievement
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Template:Prototype parent This prototype definition is used for receiving an achievement when the player receives damage.
Mandatory properties
Template:Prototype property This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
Template:Prototype property This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,
Optional properties
Template:Prototype property This will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive",