Prototype/UtilityConstants

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Revision as of 17:53, 30 July 2021 by Bilka (talk | contribs) (1.1.36: Added select_group_row_count, select_slot_row_count, inventory_width, module_inventory_width, tooltip_monitor_edge_border, normalised_achievement_icon_size, tutorial_notice_icon_size and flying_text_ttl to utility constants.)
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Template:Prototype parent Constants used by the game that are not specific to certain prototypes. See utility-constants.lua for the values used by the base game.

Template:Prototype TOC

Properties

Inherits all properties from PrototypeBase.

Every property is mandatory if not listed otherwise.

Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - Table with the following key/value pairs. Note: Chart = map + minimap.

    • electric_lines_color - Color
    • electric_lines_color_switch_enabled - Color
    • electric_lines_color_switch_disabled - Color
    • electric_power_pole_color - Color
    • switch_color - Color
    • electric_line_width - double
    • electric_line_minimum_absolute_width - double
    • turret_range_color - Color
    • artillery_range_color - Color
    • default_friendly_color - Color
    • default_enemy_color - Color
    • rail_color - Color
    • entity_ghost_color - Color
    • vehicle_outer_color - Color
    • vehicle_outer_color_selected - Color
    • vehicle_inner_color - Color
    • vehicle_wagon_connection_color - Color
    • resource_outline_selection_color - Color
    • chart_train_stop_text_color - Color
    • chart_train_stop_disabled_text_color - Color
    • chart_train_stop_full_text_color - Color
    • red_signal_color - Color
    • green_signal_color - Color
    • blue_signal_color - Color
    • yellow_signal_color - Color
    • chart_deconstruct_tint - Color
    • default_friendly_color_by_type - table of string to Color - Optional. The strings are entity types.
    • default_color_by_type - table of string to Color - Optional. The strings are entity types.
    • explosion_visualization_duration - uint32
    • train_path_color - Color
    • train_preview_path_outline_color - Color
    • train_current_path_outline_color - Color
    • custom_tag_scale - float - Optional. Default 0.6
    • custom_tag_selected_overlay_tint - Color

Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - The inner tables have the following key/value pairs. The table with name = default must exist and be the first member of the array.

Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - The strings are entity types. Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - The strings represent the names of the simulations. Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - Must be in range [1, 100]. Template:Prototype property/short - Must be in range [1, 100]. Template:Prototype property/short - Must be in range [1, 100]. Template:Prototype property/short - Must be in range [1, 100]. Template:Prototype property/short - Must be >= 1. Template:Prototype property/short - Must be >= 1. Template:Prototype property/short - Must be >= 1. Template:Prototype property/short - Must be >= 1. Template:Prototype property/short - Table with the following key/value pairs. Note that the base game uses more entries here that are applied via the ammo categories.

Template:Prototype property/short - Table with the following key/value pairs.

    • train_stop_penalty - uint32
    • stopped_manually_controlled_train_penalty - uint32
    • stopped_manually_controlled_train_without_passenger_penalty - uint32
    • signal_reserved_by_circuit_network_penalty - uint32
    • train_in_station_penalty - uint32
    • train_in_station_with_no_other_valid_stops_in_schedule - uint32
    • train_arriving_to_station_penalty - uint32
    • train_arriving_to_signal_penalty - uint32
    • train_waiting_at_signal_penalty - uint32
    • train_waiting_at_signal_tick_multiplier_penalty - float - Must be >= 0.
    • train_with_no_path_penalty - uint32
    • train_auto_without_schedule_penalty - uint32

Template:Prototype property/short - Table with the following key/value pairs.

    • clone_editor_copy_source_color - Color
    • clone_editor_copy_destination_allowed_color - Color
    • clone_editor_copy_destination_not_allowed_color - Color
    • clone_editor_brush_source_color - Color
    • clone_editor_brush_destination_color - Color
    • clone_editor_brush_cursor_preview_tint - Color
    • clone_editor_brush_world_preview_tint - Color
    • script_editor_select_area_color - Color
    • script_editor_drag_area_color - Color
    • force_editor_select_area_color - Color
    • cliff_editor_remove_cliffs_color - Color
    • tile_editor_selection_preview_tint - Color
    • tile_editor_area_selection_color - Color
    • decorative_editor_selection_preview_tint - Color
    • tile_editor_selection_preview_radius - uint8
    • decorative_editor_selection_preview_radius - uint8

Template:Prototype property/short - The inner tables have the following key/value pairs.

Template:Prototype property/short - Table with the following key/value pairs. How far (in tiles) entities should be rendered outside the visible area of the screen.

    • left - uint8 - Min value 6, max value 15 - Min value 6 to compensate for shadows
    • top - uint8 - Min value 3, max value 15
    • right - uint8 - Min value 3, max value 15
    • bottom - uint8 - Min value 4, max value 15 - Min value 4 to compensate for tall entities like electric poles

Template:Prototype property/short - Can be set to anything from range 0 to 255, but larger values will be clamped to 160. Setting it to larger values can have performance impact (growing geometrically).