Types/Resistances
Basics
Resistances to certain types of attacks from enemy, and physical damage. See Damage.
Mandatory properties
type
Type: Types/string
Specification of the type. Name of a Prototype/DamageType.
decrease
Type: Types/double
Default: 0
The amount of resistance the type of incoming damage deals. (Lower is better)
percent
Type: Types/double
Default: 0
The percentage of resistance the type of resistance has. (Higher is better)
Example
   resistances =
   {
     {
       type = "physical",
       decrease = 6,
       percent = 30
     },
     {
       type = "explosion",
       decrease = 20,
       percent = 30
     },
     {
       type = "acid",
       decrease = 3,
       percent = 30
     },
     {
       type = "fire",
       decrease = 0,
       percent = 30
     }
   }