Prototype/MapGenPresets
Revision as of 21:01, 20 April 2019 by Muppet9010 (talk | contribs) (→Presets: updated example to be from base game as per Bilka's request)
Basics
Prototype type: map-gen-presets
The available map gen presets.
Mandatory properties
type
Type: Types/string
Must be "map-gen-presets".
name
Type: Types/string
Name of the map-gen-presets. Must be "default" since only one instances of this prototype can be defined.
Presets
Presets are defined as uniquely named properties of the prototype with a value of Types/MapGenPreset.
Example:
{
type = "map-gen-presets",
name = "default",
["marathon"] =
{
order = "c",
basic_settings =
{
property_expression_names = {},
},
advanced_settings =
{
difficulty_settings =
{
recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive,
technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive,
technology_price_multiplier = 4
}
}
},
["island"] =
{
order = "g",
basic_settings =
{
property_expression_names =
{
elevation = "0_17-island",
},
autoplace_controls = {},
terrain_segmentation = 1,
}
}
}