Prototype/Tile
Basics
Extends Prototype.
Mandatory properties
Inherits all properties from Prototype.
collision_mask
Type: Types/CollisionMask
layer
Type: Types/uint8
Specifies transition drawing priority.
variants
Type: Types/Transitions
Graphics for this tile. The Tint attribute has have no effect when used in any sub elements of the variant. This has extra properties besides the properties from Types/Transitions:
main
Type: Types/table of Types/Animation
Mandatory. Array of Types/Animations with the following extra properties:
size
- Type: Types/uint32
- Mandatory. Only powers of 2 from 1 to 128 can be used. Square size of the tile arrangement this animation is used for. Used to calculate the
width
andheight
of the animation which cannot be set directly. (width or height) = size * 32 / scale.
probability
- Type: Types/double
- Default: 1
- Optional. Probability of 1x1 (size = 1) version of tile must be 1.
weights
- Type: Types/table of Types/double
- Optional. Array of Types/double.
material_background
Type: Types/Animation
Optional. Width and height are given by the game, setting them will not have an effect. Width and height are calculated from the expected size (32) and the scale. So, for HR tiles at a size of 64x64, the scale needs to be 0.5.
walking_sound
Type: Types/Sound
map_color
Type: Types/Color
ageing
Type: Types/double
Emissions per tick. Use negative value if pollution is consumed/removed instead of produced.
Optional properties
transition_overlay_layer_offset
Type: Types/uint8
Default: 0
draw_in_water_layer
Type: Types/bool
Default: false
transition_merges_with_tile
Type: Types/string
Name of a tile.
build_sound
Type: Types/Sound
mined_sound
Type: Types/Sound
walking_speed_modifier
Type: Types/double
Default: 1
vehicle_friction_modifier
Type: Types/double
Default: 1
decorative_removal_probability
Type: Types/float
Default: 1.0
allowed_neighbors
Type: Types/table of Types/string
Default: All tiles
Array of tile names that are allowed next to this one.
needs_correction
Type: Types/bool
Default: false
minable
Type: Types/MinableProperties
If you want the tile to not be minable, don't specify the minable property.
next_direction
Type: Types/string
Name of a tile.
can_be_part_of_blueprint
Type: Types/bool
Default: true
transitions
Type: Types/table of Types/Transitions
Extra transitions. Array of Types/Transitions. Each Types/Transitions needs the extra mandatory property to_tiles
, which is a Types/string which is the name of a tile.
transitions_between_transitions
Type: Types/table of Types/Transitions
Array of Types/Transitions. Each Types/Transitions needs the extra mandatory property to_tiles
, which is a Types/string which is the name of a tile.