Types/RotatedSprite
Basics
Specifies series of sprites used to visualise different rotations of the object.
Mandatory properties
width
Type: Types/SpriteSizeType
Width of a single frame in pixels, from 0-8192.
height
Type: Types/SpriteSizeType
Height of a single frame in pixels, from 0-8192.
direction_count
Type: Types/uint16
Count of direction (frames) specified.
Optional properties
filename
Type: Types/FileName
Default: ""
Either this or "filenames"
has to be non-empty.
filenames
Type: types/table of Types/FileName
Default: ""
Array of filenames. Either this or "filename"
has to be non-empty.
layers
Type: Types/table of Types/RotatedSprite
If this property is present, all RotatedSprite definitions have to be placed as entries in the array, and they will all be loaded from there. Each item (RotatedSprite definition) in the array may also have the layers
property.
If this property is present, all other properties are ignored and the mandatory properties do not have to be defined.
hr_version
Type: Types/RotatedSprite
If this property exists and high resolution sprites are turned on, its contents are used to load the RotatedSprite.
priority
Type: Types/string
Default: "medium"
Possible values:
- "extra-high-no-scale"
- "extra-high"
- "high"
- "medium"
- "low"
- "very-low"
flags
Type: Types/SpriteFlags
x
Type: Types/SpriteSizeType
Default: 0
Horizontal position of the sprite in the source file in pixels.
y
Type: Types/SpriteSizeType
Default: 0
Vertical position of the sprite in the source file in pixels.
shift
Type: Types/vector
Default: {0, 0}
scale
Type: Types/double
Default: 1
Values different than 1 specify the scale of the sprite on default zoom. Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).
draw_as_shadow
Type: Types/bool
Default: false
apply_runtime_tint
Type: Types/bool
Default: false
tint
Type: Types/Color
Default: {r=1, g=1, b=1, a=1} (white)
blend_mode
Type: Types/string
Default: "normal"
Possible values:
- "normal"
- "additive"
- "additive-soft"
- "multiplicative"
- "overwrite"
load_in_minimal_mode
Type: Types/bool
Default: false
premul_alpha
Type: Types/bool
Default: true
Whether alpha should be premultiplied.
axially_symmetrical
Type: Types/bool
Default: false
When set to true, left the same picture is used for left/right direction, just flipped, this can save half of the space required, but is not usable once the picture contains shadows etc.
back_equals_front
Type: Types/bool
Default: false
apply_projection
Type: Types/bool
Default: true
Used to fix the inconsistency of direction of the entity in 3d when rendered and direction on the screen (where the 45 degree angle for projection is used).
line_length
Type: Types/uint32
Defult: 0
Used to specify the individual images in grid. 0 means that all the picture are in one horizontal line.
allow_low_quality_rotation
Type: Types/bool
Default: false
lines_per_file
Type: Types/uint64
Mandatory if "filenames"
exists.
slice
Type: Types/SpriteSizeType
slice_x
Type: Types/SpriteSizeType
slice_y
Type: Types/SpriteSizeType
Example
pictures =
{
layers =
{
{
filename = "__base__/graphics/entity/radar/radar.png",
priority = "low",
width = 98,
height = 128,
apply_projection = false,
direction_count = 64,
line_length = 8,
shift = util.by_pixel(1, -16),
hr_version =
{
filename = "__base__/graphics/entity/radar/hr-radar.png",
priority = "low",
width = 196,
height = 254,
apply_projection = false,
direction_count = 64,
line_length = 8,
shift = util.by_pixel(1, -16),
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/radar/radar-shadow.png",
priority = "low",
width = 172,
height = 94,
apply_projection = false,
direction_count = 64,
line_length = 8,
shift = util.by_pixel(39,3),
draw_as_shadow = true,
hr_version =
{
filename = "__base__/graphics/entity/radar/hr-radar-shadow.png",
priority = "low",
width = 343,
height = 186,
apply_projection = false,
direction_count = 64,
line_length = 8,
shift = util.by_pixel(39.25,3),
draw_as_shadow = true,
scale = 0.5
}
}
}
},