Upcoming features
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery wagon [1]
 - High resolution textures for almost everything:
 - New alert icons [12]
 - Map generation improvement (related to the updated high res terrains and decoratives) [13] [14]
- Generation of iron on top of other resources
 - Tweaking the resource density (average number of resources per tile)
 - Making resources much more spread apart
 - Making sure the starting area is not covered by trees
 
 - Buffer chest [15]
 - Passenger seat for vehicles [16]
- 1 extra seat per vehicle
 - Passenger can have control of the weapons
 
 - Cliffs [17]
 - Belts, underground belts and splitters can fast replace each other [18]
 - Train block visualisation [19]
 - All terrains, including stone path and concrete, have transitions with water [20]
- Offshore pump placement changes
 
 
Optimisations
- Train pathfinding and collision checking optimisations
 - Additional smoke related optimisations [21]
 - Lamp related optimisations [22]
 - Item stack optimisation
 - Optimisation of electric network update logic [23]
 - Group multiple item icons to one sprite in order to optimize rendering of saturated belts
 - Optimisation of blueprint preview rendering [24]
 - Belt optimisations [25]
 - Saving and loading optimisations [26]
 
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [27]
 - Map interaction improvements
 
Semi-bugs or small things
- A train will no longer block its own path with chain signals [28]
 - Make programmable speaker 'Global playback' only apply for people on that force
 - Make electric network UI less weird with lots of accumulators
 - In the future, construction robots will stop following their repair target when the target leaves the construction zone [29]
 - Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [30]
 - Robots building things from personal roboports now count as being in the player's inventory while flying around [31]
 - Added a /server-save command [32]
 - Added ability to reset achievements, including steam achievements [33]
 - The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [34]