Prototype/Fish
Basics
Entity that spawns in water tiles, which can be mined, and eaten for health. Moves around unless deactived with entity.active = false. Extends the Prototype/EntityWithHealth
Usage in base
Properties
autplace
Type: Types/AutoplaceSpecification
The random generation of fish on the map.
Example
{
type = "fish",
name = "fish",
icon = "__base__/graphics/icons/fish.png",
flags = {"placeable-neutral", "not-on-map"},
minable = {mining_time = 1, result = "raw-fish", count = 5},
max_health = 20,
subgroup = "creatures",
order = "b-a",
collision_box = {{-0.4, -0.2}, {0.4, 0.2}},
selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
pictures =
{
{
filename = "__base__/graphics/entity/fish/fish-1.png",
priority = "extra-high",
width = 22,
height = 36
},
{
filename = "__base__/graphics/entity/fish/fish-2.png",
priority = "extra-high",
width = 32,
height = 32
}
},
autoplace = {
influence = 0.01
}
},