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  • ...t belt]]s with [[fast transport belt]]s or [[fast inserter]]s with [[stack inserter]]s - the upgrade planner is able to change a wide range of entities includi ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...the resting place for all [[construction robot]]s and [[logistic robot]]s. It emits an area of 50×50 tiles, in which logistic robots can interact with l ...re, robots (but not repair packs) can be removed from the roboport with an inserter. Repair packs inside a roboport are available for all robots and requester
    5 KB (705 words) - 19:38, 13 December 2022
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • * Increased stack size from 50 to 100.}} ...the end, so the transport belt has to go directly in front of the required inserter.
    2 KB (307 words) - 15:07, 7 October 2022
  • ...[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since a ...s can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.]]
    13 KB (1,784 words) - 16:21, 24 September 2023
  • * 两个{{L|Inserter}}都通过{{L|Red wire}}连接到{{L|Storage tank}} * 左边的{{L|Inserter}}启用条件是'''石油气 > 100'''
    22 KB (3,279 words) - 12:27, 16 February 2021
  • ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste ...[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since a
    12 KB (1,932 words) - 07:39, 20 April 2020
  • ...lot of ideas for game additions to Factorio, I hope that someday they make it into the game! ...how rail signals can be, and will connect to other nearby power poles. If it is possible to path-find over rails from one power line to another within t
    4 KB (735 words) - 17:52, 19 March 2021
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...each wire connected to them, even red and green wires. For example, if an inserter is connected to a red wire carrying a signal for 20 copper plates and a gre
    21 KB (3,366 words) - 12:39, 4 March 2024
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed stack splitting on Linux (right click on stack)
    6 KB (978 words) - 14:48, 24 September 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • | Filters of the filter inserter or loader, optional. Array of [[#Item filter object]]s. | Filter mode of the filter inserter, optional. Either "whitelist" or "blacklist".
    17 KB (2,455 words) - 09:38, 14 May 2024
  • ! Item !! Fuel value !! Fuel value per raw total !! Fuel value<br>per stack !! Vehicle<br>acceleration !! Vehicle<br>top speed !! Train max speed<sup>1 ...l type can only be used in a [[nuclear reactor]]. Unlike other fuel types, it cannot be placed into standard burners.
    3 KB (473 words) - 19:08, 24 September 2023
  • ...ew key places on this Wiki that will be helpful in your efforts to improve it. <br> ...le resource sink for players who build very large bases. While the bonuses it provides can significantly improve the player's capabilities (particularly
    22 KB (3,636 words) - 03:27, 3 September 2018
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping ...world are stored at any given time. Once the appropriate copy is selected, it can be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023

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