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- |[https://wiki.factorio.com/index.php?title=Research/vi Research/vi] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Research/vi 16]144 KB (20,261 words) - 11:00, 17 May 2024
- |[https://wiki.factorio.com/index.php?title=Research/hu Research/hu] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Research/hu 12]145 KB (20,378 words) - 11:00, 17 May 2024
- |[https://wiki.factorio.com/index.php?title=Research/da Research/da] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Research/da 14]146 KB (20,454 words) - 11:00, 17 May 2024
- | Contact damage = Kontaktschaden | Damage = Schaden41 KB (4,664 words) - 18:43, 13 November 2023
- | Contact damage = Danno da contatto | Damage = Danno31 KB (3,600 words) - 17:20, 24 March 2023
- | Contact damage = Dano por contato | Damage = Dano26 KB (3,844 words) - 21:34, 4 December 2023
- | Damage = Урон | Damage bonus = Бонус урона59 KB (2,558 words) - 14:30, 25 November 2022
- | Contact damage = Contactschade | Damage = Schade29 KB (3,338 words) - 14:28, 25 November 2022
- | Contact damage = Kontaktschaden | Damage = Schaden38 KB (5,036 words) - 14:30, 25 November 2022
- | Advanced oil processing (research) = Поліпшена переробка нафти (дослідження | Artillery turret = Артилерійська турель51 KB (2,279 words) - 21:46, 19 April 2024
- | Damage = Obrażenia | Damage bonus = Premia do zadawanych obrażeń48 KB (6,037 words) - 12:53, 11 February 2024
- * Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint li * Improved various sounds, mainly inserters, assembling machines and laser beam.89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c ...he "watch your step" achievement would get triggered by random source-less damage. ([https://forums.factorio.com/29980 more])80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])202 KB (28,497 words) - 15:29, 11 April 2024
- * Fixed weird behavior and bad damage calculations when colliding with multiple objects while in a car or tank. * Electric turret shows energy consumption properly depending on the shooting speed upgrades.57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed ammo turret tooltip not showing the damage bonus correctly. ([https://forums.factorio.com/77556 more]) * Fixed target leading logic would cause turret to shoot outside of its range sometimes. ([https://forums.factorio.com/7707237 KB (33,800 words) - 14:47, 24 September 2023
- ...ityPrototype::turret_range</code> read returns nil instead of error if not turret. * Fixed rendering of turret ranges on map. ([https://forums.factorio.com/50932 more])132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])122 KB (17,425 words) - 14:47, 24 September 2023