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- |[https://wiki.factorio.com/index.php?title=Damage/pt-pt Damage/pt-pt] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Damage/pt-pt 11]148 KB (20,092 words) - 11:00, 17 May 2024
- |[https://wiki.factorio.com/index.php?title=Laser%20turret/zh-tw Laser turret/zh-tw] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Laser%20turret/zh-tw 11]149 KB (20,237 words) - 11:00, 17 May 2024
- |[https://wiki.factorio.com/index.php?title=Damage/vi Damage/vi] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Damage/vi 11]144 KB (20,261 words) - 11:00, 17 May 2024
- |[https://wiki.factorio.com/index.php?title=Turret/hu Turret/hu] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Turret/hu 11]145 KB (20,378 words) - 11:00, 17 May 2024
- |[https://wiki.factorio.com/index.php?title=Turret/da Turret/da] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Turret/da 11]146 KB (20,454 words) - 11:00, 17 May 2024
- | Contact damage = Dano por contato | Damage = Dano26 KB (3,844 words) - 21:34, 4 December 2023
- | Contact damage = Contactschade | Damage = Schade29 KB (3,338 words) - 14:28, 25 November 2022
- | Contact damage = Danno da contatto | Damage = Danno31 KB (3,600 words) - 17:20, 24 March 2023
- | Damage = Урон | Damage bonus = Бонус урона59 KB (2,558 words) - 14:30, 25 November 2022
- | Contact damage = Kontaktschaden | Damage = Schaden38 KB (5,036 words) - 14:30, 25 November 2022
- | Artillery turret = Артилерійська турель | Contact damage = Контактні пошкодження51 KB (2,279 words) - 21:46, 19 April 2024
- | Damage = Obrażenia | Damage bonus = Premia do zadawanych obrażeń48 KB (6,037 words) - 12:53, 11 February 2024
- * Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint li * Improved various sounds, mainly inserters, assembling machines and laser beam.89 KB (12,579 words) - 14:47, 24 September 2023
- ...he "watch your step" achievement would get triggered by random source-less damage. ([https://forums.factorio.com/29980 more]) * Fixed the render layer for turret range visualizations. ([https://forums.factorio.com/30023 more])80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. ([https://foru ...ed that damage trigger effects would not pass the damage source when doing damage. ([https://forums.factorio.com/108224 more])202 KB (28,497 words) - 15:29, 11 April 2024
- * Fixed ammo turret tooltip not showing the damage bonus correctly. ([https://forums.factorio.com/77556 more]) * Fixed target leading logic would cause turret to shoot outside of its range sometimes. ([https://forums.factorio.com/7707237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed weird behavior and bad damage calculations when colliding with multiple objects while in a car or tank. * Electric turret shows energy consumption properly depending on the shooting speed upgrades.57 KB (8,673 words) - 14:46, 24 September 2023
- ...ityPrototype::turret_range</code> read returns nil instead of error if not turret. * Fixed rendering of turret ranges on map. ([https://forums.factorio.com/50932 more])132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed an issue with un-researching upgrade-based technologies. ([https://forums.factorio.com/58885 more]) * Fixed some inconsistencies between damage bonus in item tooltip vs entity tooltip. ([https://forums.factorio.com/5796122 KB (17,425 words) - 14:47, 24 September 2023