Search results

Jump to navigation Jump to search
  • ...esearch bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions ...h, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory conditio
    10 KB (1,323 words) - 15:19, 22 January 2021
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...(research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...nual (even longer-ranged) firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest ...orld, map, or zoomed-in map; each click corresponds to one shell delivered to that location, so long as any working artillery turrets and / or wagons are
    7 KB (1,085 words) - 21:28, 9 April 2024
  • <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now b ...r bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/view
    12 KB (1,982 words) - 10:43, 21 September 2023
  • Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player's ...ended to craft an [[iron axe]] as the first action the player takes in the game''.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed loading game with the armor GUI opened. * Fixed that logistic robots brought wrong item to requester chest occasionally.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...e map generating configurations with other users. This format is also used to store these settings inside save files for future chunk generation. ...ackets on either side: ">>>" and "<<<", which must be present for Factorio to accept the string. Between those two tokens is the map exchange data, encod
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...to existing entities, update the pages to 0.15 info and move the 0.14 info to a small paragraph", which sounds like I should go ahead and do it; but also ...written by something? If so, can you point me to the script so I can try to fix it? If not, should I just manually edit the ones that I see are broken
    25 KB (4,045 words) - 19:40, 19 October 2023
  • ...ned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/blog/post/fff-367] ...FF 398 - Fulgora], [https://factorio.com/blog/post/fff-399 FFF 399 - Trash to Treasure]
    22 KB (3,487 words) - 03:49, 1 June 2024
  • * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([https://forums.fac ...o use standard Boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
    80 KB (11,528 words) - 14:46, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)