Search results

Jump to navigation Jump to search
  • | Uranium ammo (research) = Munición de uranio (investigación) | Lab research speed = Velocidad de investigación del laboratorio
    19 KB (2,564 words) - 13:58, 22 January 2024
  • * {{L|Circuit network (research)}} ...www.factorioforums.com/forum/viewtopic.php?f=6&t=4728&p=37251#p37157 Logic gates revisited]
    13 KB (2,346 words) - 19:58, 13 November 2023
  • * [[Circuit network (research)]] ...www.factorioforums.com/forum/viewtopic.php?f=6&t=4728&p=37251#p37157 Logic gates revisited]
    16 KB (2,677 words) - 17:20, 6 August 2021
  • * Fixed that the research screen would pre*select Automation even though it was disabled ([https://fo ...the stone wall research was disabled in the New hope campaign level 4, so gates weren't researchable. ([https://forums.factorio.com/21318 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • <!-- Names used in links and navigation templates like [[Coal liquefaction (research)]] -> "Kohleverflüssigung (Forschung)" --> | Research [[oil processing (research)]]. = [[oil processing (research)/nl|Olieverwerking]] onderzoeken.
    29 KB (3,338 words) - 14:28, 25 November 2022
  • * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed gates sometimes not opening soon enough. ([https://forums.factorio.com/28593 more
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)