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- | Uranium ammo (research) = Munición de uranio (investigación) | Lab research speed = Velocidad de investigación del laboratorio19 KB (2,564 words) - 13:58, 22 January 2024
- * {{L|Circuit network (research)}} ...www.factorioforums.com/forum/viewtopic.php?f=6&t=4728&p=37251#p37157 Logic gates revisited]13 KB (2,346 words) - 19:58, 13 November 2023
- * [[Circuit network (research)]] ...www.factorioforums.com/forum/viewtopic.php?f=6&t=4728&p=37251#p37157 Logic gates revisited]16 KB (2,677 words) - 17:20, 6 August 2021
- * Fixed that the research screen would pre*select Automation even though it was disabled ([https://fo ...the stone wall research was disabled in the New hope campaign level 4, so gates weren't researchable. ([https://forums.factorio.com/21318 more])100 KB (14,717 words) - 14:46, 24 September 2023
- <!-- Names used in links and navigation templates like [[Coal liquefaction (research)]] -> "Kohleverflüssigung (Forschung)" --> | Research [[oil processing (research)]]. = [[oil processing (research)/nl|Olieverwerking]] onderzoeken.29 KB (3,338 words) - 14:28, 25 November 2022
- * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed gates sometimes not opening soon enough. ([https://forums.factorio.com/28593 more80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])202 KB (28,497 words) - 15:29, 11 April 2024
- ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/237 KB (33,800 words) - 14:47, 24 September 2023