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  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • .... When energy is produced, it is evenly distributed to all machines in the network that need electricity. Electricity is one of two ways machines can be power == Network mechanics ==
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...ayer. It burns [[fuel]] to [[mining|mine]] the ore underneath the 2×2 area it is placed on. It mines about 7 items per single unit of coal used to fuel it, producing 0.25 items/s for [[copper ore]], [[coal]], [[iron ore]] or [[sto
    3 KB (508 words) - 04:04, 29 April 2020
  • ...inimap''' is located in the top right hand corner of the Factorio display. It includes: ...pane of the minimap shows an overview of the map, centered on the player. It shows the player, other players in view in a multiplayer game, enemy forces
    3 KB (559 words) - 19:20, 1 June 2018
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ...ry. Only valid values are "electric", "burner", "heat", "fluid" or "void", it specifies the type of the energy source to be used. ...to render the [[File:Electricity-icon-red.png|50px]] icon on the entity if it is low on power. Also applies to [[File:Fuel-icon-red.png|50px]] when using
    7 KB (1,055 words) - 10:42, 21 September 2023
  • ...'''boiler''' is used to convert [[water]] into [[steam]]. When [[fuel]]ed it converts feed water into steam at 165°C, matching the maximum temperature ...a steam engine will result in 4MJ of energy added to an electrical system. It costs 30kJ energy to heat 1 unit of water to steam at 165°C, so one boiler
    2 KB (270 words) - 09:03, 22 June 2021
  • * Electric network/Infoscreen (broken) * Railway network/Train make-up (broken)
    6 KB (722 words) - 19:30, 2 September 2017
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted. ...production and steam usage based on the current demands of the electricity network. Hovering the mouse over a steam engine will display their current power pr
    2 KB (325 words) - 11:27, 16 February 2022
  • ...urce entities]]. This prototype type is used by [[burner mining drill]], [[electric mining drill]] and [[pumpjack]] in vanilla. ...box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius.
    5 KB (728 words) - 10:43, 21 September 2023
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • * Fixed reversed positions of red/green cable on small electric pole * Player lost one item when right clicked on full stack, now it does nothing.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...ages}}[[File:medium_electric_pole_ghost.png|thumb|180px|Ghosts of [[medium electric pole]]s at the top row, with normally placed ones below.]] ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used
    5 KB (820 words) - 18:59, 24 September 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s ...network.png|thumb|600px|right|Two circuit networks shared over one [[small electric pole]].]]
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...ew key places on this Wiki that will be helpful in your efforts to improve it. <br> ...inked pages to the state of the English ones. Please also have a look at [[electric system/zh]], [[power production/zh]], and [[fluid system/zh]] when you have
    3 KB (460 words) - 23:32, 10 July 2018
  • The lamps graphics when it's on. The lamps graphics when it's off.
    7 KB (780 words) - 10:43, 21 September 2023
  • ...energy source buffer specifies the capacity of the accumulator. Must be an electric energy source. ...sed to prevent rapid blinking of the accumulator with unstable need to use it.
    5 KB (548 words) - 10:42, 21 September 2023
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024

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