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  • <includeonly>{{#switch:{{{1|}}} | Module slots = Espaços de módulo
    26 KB (3,844 words) - 21:34, 4 December 2023
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Restricted usage of productivity modules in beacons.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • {{#switch:{{{1|}}} | Productivity = Продуктивность
    59 KB (2,558 words) - 14:30, 25 November 2022
  • <includeonly>{{#switch:{{{1|}}} | Module slots = Module plekken
    29 KB (3,338 words) - 14:28, 25 November 2022
  • ...of the template. Did you have thought about recipes that produce more then 1 items like [[Land mine]]s for example? [[User:FatMcK|FatMcK]] ([[User talk: ...to the name of the page without the language suffix and the amount will be 1. If you do however call the output parameter, it works just like before, as
    24 KB (4,085 words) - 05:42, 1 August 2018
  • ...ing drills have a range of 13x13 tiles, harvest materials at 2.5/s, have 4 module slots, and have a 50% chance not to reduce resource richness, which can be ...s such as lightning rods, supercapacitors, and modules. It has an inherent productivity bonus of 50%, which, unlike modules, is not restricted to just intermediate
    25 KB (3,851 words) - 13:41, 5 July 2024
  • ...from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC) ...[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 12:12, 1 September 2017 (UTC)
    107 KB (17,744 words) - 14:12, 13 June 2024
  • * Speed and efficiency module 3 technology now requires high tech science packs instead of production sci ...xed that the auto-cursor-refill wouldn't refill if the cursor started with 1 item. ([https://forums.factorio.com/50370 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed crash in arithmetic combinator when calculating *2147483648/*1. ([https://forums.factorio.com/23551 more]) * Fixed fog*of*war does not work correctly in New Hope level 1. ([https://forums.factorio.com/21971 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more]) * Allow <code>technology_price_multiplier</code> to be less than 1 by script/scenario only.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • == 1.1.109 == == 1.1.108 ==
    202 KB (28,582 words) - 14:08, 7 June 2024
  • * Fixed inserter circuit "hold" read mode sending the signal 1 tick too late. ([https://forums.factorio.com/29483 more]) * Fixed transport belt circuit condition ignoring 1 tick duration signals. ([https://forums.factorio.com/29347 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Show how module energy consumption is applied more clearly in the tooltips. ([https://forum ...wasn't able to handle recipes that included fluids but still only produced 1 item result. ([https://forums.factorio.com/77752 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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