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- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].4 KB (609 words) - 10:43, 21 September 2023
- A map of animations for all 4 directions of the entity, or one [[Types/Animation]] that is used for all directions.1 KB (169 words) - 10:42, 21 September 2023
- ...ayer port tile as seen in the [[map editor]].]]When a character dies, this entity will immediately respawn the character at the entities location, so there i1 KB (184 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}}1 KB (175 words) - 10:43, 21 September 2023
- * [[Prototype/ItemWithEntityData]] '''item-with-entity-data''' Name of [[prototype/Entity]] that can be built using this item. If this item should be the one that co6 KB (746 words) - 10:43, 21 September 2023
- ...esource outside its natural boundary box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius. ...s which produce items, fluids, or items+fluids may be combined on the same entity, but may not work as expected.</br>5 KB (728 words) - 10:43, 21 September 2023
- ...loot</code> for Prototype/EntityWithHealth: The loot is generated when the entity is killed.1 KB (167 words) - 10:42, 21 September 2023
- Entity is basically everything that can be on the map (except tiles). For in game script access to entity, take a look at [http://lua-api.factorio.com/latest/LuaEntity.html LuaEntit23 KB (2,607 words) - 10:43, 21 September 2023
- An entity with animation and a trigger.2 KB (223 words) - 10:43, 21 September 2023
- Whether this burner inserter can fuel itself from the fuel inventory of the entity it is picking up items from. The maximum circuit wire distance for this entity.5 KB (652 words) - 10:43, 21 September 2023
- ...mber in your list. || To dig deeper into this, [[#Digging deeper with the "entity time usage" screen|continue to the next part of the tutorial.]] == Digging deeper with the "entity time usage" screen ==9 KB (1,540 words) - 11:41, 1 March 2024
- ....factorio.com/latest/prototypes/BuildEntityAchievementPrototype.html build-entity-achievement] ....com/latest/prototypes/DontBuildEntityAchievementPrototype.html dont-build-entity-achievement]15 KB (1,962 words) - 14:25, 23 September 2024
- {{Prototype parent|Prototype/Entity}}1 KB (187 words) - 10:42, 21 September 2023
- ...ill trigger the achievement, if the player takes damage from this specific entity type.1 KB (213 words) - 10:43, 21 September 2023
- [[File:map_editor_gui.png|thumb|170px|right|Map editor GUI in the entity editor mode.]]Factorio includes a fully featured map editor. You can access .... To de-select the clone source area/entity or set an entity as the source entity, use {{Keybinding|Q}}.6 KB (993 words) - 17:54, 24 September 2023
- For triggers, the source and target is the leg entity. Certain effects may not raise as desired, e.g. <code>"push-back"</code> do1 KB (202 words) - 10:42, 21 September 2023
- | The actual content of the blueprint, array of [[#Entity object]]s. === Entity object ===18 KB (2,549 words) - 01:05, 3 August 2024
- A map of sprites for all 8 directions of the entity.1 KB (193 words) - 10:42, 21 September 2023
- The name of a [[Prototype/Entity]].1 KB (200 words) - 10:42, 21 September 2023
- The maximum circuit wire distance for this entity.2 KB (232 words) - 10:42, 21 September 2023