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  • * Fixed bug causing crash with one specific rail setup. * Fixed rail collision boxes, tight double rail turns don't act as single block.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • | Chaotic. When jammed it can happen that the most important items are unreachable in the air. ...tems!). This storage is out of reach and could be counted as wasted, until it is transported.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Fixed (once again) the inserter connection to rail in junctions. ([https://forums.factorio.com/10078 more]) * Fixed that it wasn't possible to use the for message confirmation for something else at t
    57 KB (8,673 words) - 14:46, 24 September 2023
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con
    9 KB (1,124 words) - 10:42, 21 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...t now expects the entity positions to be relative to center exactly, so in rail*less blueprints, the position 0.0 translates to center of the tile * Fixed train trying to turn around on a single rail. ([https://forums.factorio.com/23371 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * The logic that shows rail signal indicators now respects bounding box and collision box of the curren * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,582 words) - 14:08, 7 June 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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