Search results
Jump to navigation
Jump to search
- /c game.player.insert{name="electric-energy-interface"} * <code>electric-energy-interface</code>40 KB (2,411 words) - 10:36, 10 October 2024
- ...e Beine werden von Fließbändern beeinflusst, was mit einem [[belt immunity equipment/de|Fließbandimmunitätsausrüstung]] im Ausrüstungsgitter verhindert werd ...smöglichkeiten eingesetzt werden, beispielsweise können {{TransLink|Energy shield}}e ausgerüstet werden, um seinen Schutz zu erhöhen, und für höheren Sch5 KB (673 words) - 19:21, 21 May 2021
- ...s par des convoyeurs, ce qui peut être évité en plaçant un [[belt immunity equipment/fr|équipement d'immunité aux convoyeurs]] dans sa grille d'équipement. ...sa grille d'équipement, il est par exemple possible d'équiper des [[energy shield/fr|boucliers d'énergie]] pour augmenter sa protection ou des [[personal la5 KB (734 words) - 23:36, 22 February 2021
- ...oruszane przez taśmociągi, czemu można zapobiec, wkładając [[belt immunity equipment/pl|kompensator taśmociągowy]] do jego siatki wyposażenia. ...jowe spidertrona są zwiększane przez jego siatkę wyposażenia, np. [[energy shield/pl|tarcza energetyczna]] może być założona celem zwiększenia jego ochr5 KB (712 words) - 16:29, 6 July 2024
- ...и за допомогою конвеєрів, цьому можна запобігти, вставивши [[belt immunity equipment/uk|обладнання ігнорування конвеєрів]] у сі7 KB (142 words) - 13:17, 2 October 2023
- <!--== Equipment == ### A traduire ...urability, and will break after enough uses. Examples of equipment and the equipment inventory are discussed below.13 KB (2,001 words) - 10:29, 4 October 2024
- For instance, here's a stack of the god-mode energy system interface: /c game.player.insert{name="electric-energy-interface"}35 KB (5,046 words) - 17:23, 30 October 2024
- [[File:Equipment slots.png|thumb|right|1: O slot para a picareta. 2: O slot de armadura. 3: * [[Energy shield]]11 KB (1,759 words) - 17:28, 26 November 2020
- /c game.player.insert{name="electric-energy-interface"} p_armor.put({name = "fusion-reactor-equipment"})45 KB (2,355 words) - 10:22, 1 March 2021
- == {{Prototype page|active-defense-equipment}} == * discharge-defense-equipment151 KB (8,962 words) - 14:59, 25 October 2024
- * Fixed shift*removing equipment from the equipment grid freezing the game. ([https://forums.factorio.com/8738 more]) * Fixed that saves with corrupted energy sources because of the double entities problem in 0.11.16 are not loadable57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/ * Fixed that it was possible to create an assembling machine with zero energy usage. ([https://forums.factorio.com/31465 more])80 KB (11,528 words) - 14:46, 24 September 2023
- ...crash when changing the force of an offline player with personal roboport equipment. ([https://forums.factorio.com/25417 more]) * Fixed that accumulators kept their energy when destroyed and rebuilt by robots. ([https://forums.factorio.com/20107 m100 KB (14,717 words) - 14:46, 24 September 2023
- ...erators couldn't provide full power and there was a battery with available energy in the grid. ([https://forums.factorio.com/47761 more]) * Fixed that accumulators had two energy bars and one of these was showing incorrect value. ([https://forums.factori132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77 * Show how module energy consumption is applied more clearly in the tooltips. ([https://forums.facto237 KB (33,800 words) - 14:47, 24 September 2023