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  • /c game.player.insert{name="electric-energy-interface"} p_armor.put({name = "fusion-reactor-equipment"})
    34 KB (2,159 words) - 10:55, 1 May 2019
  • ...e Beine werden von Fließbändern beeinflusst, was mit einem [[belt immunity equipment/de|Fließbandimmunitätsausrüstung]] im Ausrüstungsgitter verhindert werd ...smöglichkeiten eingesetzt werden, beispielsweise können {{TransLink|Energy shield}}e ausgerüstet werden, um seinen Schutz zu erhöhen, und für höheren Sch
    5 KB (673 words) - 19:21, 21 May 2021
  • ...s par des convoyeurs, ce qui peut être évité en plaçant un [[belt immunity equipment/fr|équipement d'immunité aux convoyeurs]] dans sa grille d'équipement. ...sa grille d'équipement, il est par exemple possible d'équiper des [[energy shield/fr|boucliers d'énergie]] pour augmenter sa protection ou des [[personal la
    5 KB (734 words) - 23:36, 22 February 2021
  • ...и за допомогою конвеєрів, цьому можна запобігти, вставивши [[belt immunity equipment/uk|обладнання ігнорування конвеєрів]] у сі
    7 KB (142 words) - 13:17, 2 October 2023
  • == {{Prototype page|active-defense-equipment}} == * discharge-defense-equipment
    84 KB (4,770 words) - 23:58, 18 May 2024
  • <!--== Equipment == ### A traduire ...urability, and will break after enough uses. Examples of equipment and the equipment inventory are discussed below.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • For instance, here's a stack of the god-mode energy system interface: /c game.player.insert{name="electric-energy-interface"}
    35 KB (5,000 words) - 13:18, 29 April 2024
  • [[File:Equipment slots.png|thumb|right|1: O slot para a picareta. 2: O slot de armadura. 3: * [[Energy shield]]
    11 KB (1,759 words) - 17:28, 26 November 2020
  • /c game.player.insert{name="electric-energy-interface"} p_armor.put({name = "fusion-reactor-equipment"})
    45 KB (2,355 words) - 10:22, 1 March 2021
  • * Fixed shift*removing equipment from the equipment grid freezing the game. ([https://forums.factorio.com/8738 more]) * Fixed that saves with corrupted energy sources because of the double entities problem in 0.11.16 are not loadable
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/ * Fixed that it was possible to create an assembling machine with zero energy usage. ([https://forums.factorio.com/31465 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...crash when changing the force of an offline player with personal roboport equipment. ([https://forums.factorio.com/25417 more]) * Fixed that accumulators kept their energy when destroyed and rebuilt by robots. ([https://forums.factorio.com/20107 m
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...erators couldn't provide full power and there was a battery with available energy in the grid. ([https://forums.factorio.com/47761 more]) * Fixed that accumulators had two energy bars and one of these was showing incorrect value. ([https://forums.factori
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77 * Show how module energy consumption is applied more clearly in the tooltips. ([https://forums.facto
    237 KB (33,800 words) - 14:47, 24 September 2023

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