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- * Fixed that clicking a technology in the research queue, holding the mouse down and moving it over the cancel button would ma * Fixed that artillery turrets didn't fully use the shooting speed research. ([https://forums.factorio.com/87140 more])89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.132 KB (18,979 words) - 14:46, 24 September 2023
- ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])202 KB (28,497 words) - 15:29, 11 April 2024