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  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Cargo wagon]] storage filters
    7 KB (1,168 words) - 19:20, 12 April 2024
  • | page ||{an integer}||Page number you would like to show. Makes it so you can see a certain part of the list without getting detail on all ...relative path to the thumbnail of the mod. For mods that have no thumbnail it may be absent or default to <code>"/assets/.thumb.png"</code>. Prepend "ass
    10 KB (1,418 words) - 09:07, 12 November 2023
  • * Fix bug of logistic storage not updated when rebuilding chest to storage. * Fixed bug of alt-info + logistic storage being off after shift/control click of items that don't fit into inventory.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...re and can fire two tiles farther than the [[submachine gun]], 80 slots of storage and 450 health, allowing the player to use hit-and-run tactics against smal ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • ...ed amount of energy when available production exceeds demand, and releases it in the opposite case. The accumulator can store up to 5 MJ of energy. Its m * It takes 20 accumulators (100MJ) to maintain 1MW through the night, because th
    6 KB (898 words) - 10:22, 30 November 2022
  • ...х объектов, пока они есть в [[Provider chest/ru|сундуках снабжения]] или [[Storage chest/ru|сундуках хранения]]. {{Achievement|you-are-doing-it-right}}
    5 KB (88 words) - 19:19, 8 April 2018
  • * User configuration and settings storage It is recommended to create backups from this directory (of saves, config, etc
    3 KB (502 words) - 17:31, 26 April 2024
  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * User configuration and settings storage It is recommended to create backups from this directory (of saves, config, etc
    4 KB (546 words) - 09:01, 12 November 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...ine of some size that can be towed around with the weapon without external storage.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...ans un [[Provider chest/fr|coffre d'approvisionnement logistique]] ou un [[Storage chest/fr|coffre de stockage logistique]]. {{Achievement|you-are-doing-it-right}}
    4 KB (513 words) - 18:40, 18 November 2018
  • ...to another, but also extract items from—and insert items into—machines or storage devices. ..., off of a [[Transport belts|transport belt]], or from any object that has storage space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]
    20 KB (2,989 words) - 01:09, 30 May 2024
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • * 건설 로봇은 파괴된 대상의 재고가 {{L|Provider chest|공급 상자}}나 {{L|Storage chest}}에 있는 한 재건설한다. {{Achievement|you-are-doing-it-right}}
    4 KB (117 words) - 12:58, 18 October 2020
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ry; any products that cannot be used should be (temporarily) stored in a [[storage tank]]. Furthermore, both heavy oil and light oil can be cracked to the nex
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ** [[Prototype/StorageTank]] '''storage-tank''' ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system. ...Before the change, a stack could store 64 iron ore, while after the change it is 50. This created some controversy, as some players preferred the old sta
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023

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