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  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. | Embeds a reference to a train. Clicking the icon will open the train GUI for that train.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ** It is possible to run console commands in these games. ...echnology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not smeltin
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...m/latest/defines.html#defines.distraction <code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned of Hides the entity from the bonus GUI (button above the map) and from the made in property of recipe tooltips.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...em is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks. [[File:Storage chest gui.png|thumb|none|400px|Storage chest GUI.]]
    3 KB (420 words) - 17:55, 15 May 2024
  • ...nflicts since the mod settings are global across all mods. Because of that it is recommened to prefix mod settings with your mod name, "my-mod" in this e ** Makes it possible to force the player to choose between the defined numbers, creates
    14 KB (2,093 words) - 20:43, 13 November 2023
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ignore their richness and as such are not configuration using the map gen GUI, and always have a richness value of 3 ("Regular").
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu [[File:Pipe_GUI.png|right|frame|GUI of a pipe inside a fluid system containing mixed fluids. Clicking the trash
    12 KB (1,934 words) - 14:07, 15 April 2024
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,198 words) - 18:29, 17 May 2024
  • |Disables the gui that is shown when opening a save with migrated content ...ario. The scenario is looked for inside the given mod. If no mod is given, it is looked for in the top-level scenarios directory.
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...assenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank. ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • Currently it is used for enemy bases, resources and other entities (trees, fishes, ...). ...#MapGenSettings MapGenSettings] do not provide frequency/size/richness for it
    12 KB (1,762 words) - 10:42, 21 September 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • The logistic network makes it possible to create complex items in a relatively small factory area, but it ...d on the way> / 2. So, to choose a roboport that is 10 tiles more distant, it has to have 20 less robots waiting in the queue.
    12 KB (1,981 words) - 01:13, 2 June 2024

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