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  • * space-related * space-science-pack
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ...a network can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [
    16 KB (2,647 words) - 13:11, 15 April 2024
  • Water scale changes how much space there is between lakes. The smaller the scale, the swampier the terrain. Hi
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...bug info is dependent on the scale, so they don't overlap or take too much space on different scales. ...xed the crash when the map can't be saved because there is not enough free space, proper message is given instead, and the game continues to run.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...as much energy as a tank with 5.1k steam in it, which makes them even more space efficient than tanks for holding energy (though considerably more expensive
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...ck you until you are more prepared. If you need to defend yourself, press space to shoot the enemy closest to your mouse cursor. Keep an eye on your ammun
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Fixed crash on shift + space after using a capsule.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed another crash when saving fails when out of disk space. * Fixed that mining item entities when out of inventory space would move the item around. ([https://forums.factorio.com/58499 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...] where all players work together to launch a rocket with a satellite into space. Other scenarios, including PvP maps, are available for download from the [
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Fixed game crashing when viewing info about a mod with space in its name (hopefully) ([https://forums.factorio.com/27126 more]) ...rmor off your player could end up deleting the armor if you lost inventory space. ([https://forums.factorio.com/27245 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that space science pack technology did not have accumulators and solar panels in prere ...tiling of beam segments. Head and tail segments are now stretched to fill space from source/target position to next segment.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed empty space would be rendered if glyph was missing in current font. ([https://forums.fa * Fixed missing space after timestamp in server console output messages that didn't contain tag.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that zooming the view during pause (via Shift-Space) would teleport the player. ([https://forums.factorio.com/32758 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...etween diagonal (not connected) walls now, but when connected, there is no space in-between.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that inserters would report status other than "Waiting for space in destination" in certain cases. (https://forums.factorio.com/102225, http * Fixed mods gui for case when the mod title can't fit the space. ([https://forums.factorio.com/96687 more])
    202 KB (28,582 words) - 14:08, 7 June 2024

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