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- Entity that moves around and attacks players, for example [[enemies#Creatures|bite The sound file to play when entity dies.5 KB (687 words) - 10:43, 21 September 2023
- Entity with energy source with specialised animation for charging/decharging. The maximum circuit wire distance for this entity.5 KB (548 words) - 10:42, 21 September 2023
- Used to fix the inconsistency of direction of the entity in 3d when rendered and direction on the screen (where the 45 degree angle filename = "__base__/graphics/entity/radar/radar.png",9 KB (1,186 words) - 10:42, 21 September 2023
- A map of rotated animations for all 4 directions of the entity, or one [[Types/RotatedAnimation]] that is used for all directions.1 KB (213 words) - 10:42, 21 September 2023
- Name of a [[Prototype/Entity]].2 KB (197 words) - 10:42, 21 September 2023
- ...s wide and 9 tiles high, usually referred to as 9×9. The smallest possible entity size is therefore one tile, 1×1. Examples of 1×1 entities include [[trans5 KB (744 words) - 13:04, 10 June 2024
- A map of sprites for all 4 directions of the entity, or one [[Types/Sprite]] that is used for all directions.1 KB (220 words) - 10:42, 21 September 2023
- filename = "__base__/graphics/entity/basic-transport-belt/basic-transport-belt.png"1 KB (217 words) - 10:42, 21 September 2023
- ID of [[Prototype/AutoplaceControl|autoplace control]] that applies to this entity. Force of the placed entity. One of "enemy", "player", "neutral", or a custom force name. Only matters12 KB (1,762 words) - 10:42, 21 September 2023
- <i>class</i> — значение из списка: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement. | [entity=<i>name</i>]8 KB (473 words) - 12:06, 2 December 2020
- ...e parameter in createentity so player can specify the owner of the created entity (was always enemy now) * Added way to change force of entity and damage entity (damaging is different then sethealth).5 KB (692 words) - 14:47, 24 September 2023
- | Picks items from your inventory used to build the currently selected entity and places them in your cursor. For resources it will select the fastest av | Rotates (clockwise) the item held in the cursor or the selected entity.17 KB (2,389 words) - 19:14, 24 September 2023
- * Labs are dedicated to backers (displayed in entity info).}} * Contents of the Lab is now shown in the entity info. }}4 KB (562 words) - 15:25, 20 June 2023
- ...table maps the string type to the settings for that type. Valid types are "entity", "tile" and "decorative". ...tries may be omitted. A notable usage is changing autoplace behavior of an entity based on the preset, which cannot be read from a noise expression.5 KB (777 words) - 10:42, 21 September 2023
- ...Types/string|string]] to [[Types/Color|Color]] - Optional. The strings are entity types. ...Types/string|string]] to [[Types/Color|Color]] - Optional. The strings are entity types.15 KB (2,143 words) - 10:43, 21 September 2023
- for _, entity in ipairs(game.findentities{ entity.canceldeconstruction(game.player.force)5 KB (298 words) - 17:23, 2 May 2019
- An entity that produces power from a burner energy source.2 KB (305 words) - 10:42, 21 September 2023
- * Replaced entity type ''rail'' with types ''straight rail'' and ''curved rail''}}2 KB (134 words) - 15:19, 19 March 2021
- Collision mask that another entity must collide with to make this landmine blow up.2 KB (292 words) - 10:43, 21 September 2023
- * Replaced entity type ''rail'' with types ''straight rail'' and ''curved rail''}}2 KB (230 words) - 15:18, 19 March 2021