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  • A map of animations for all 4 directions of the entity, or one [[Types/Animation]] that is used for all directions.
    1 KB (169 words) - 10:42, 21 September 2023
  • ...ayer port tile as seen in the [[map editor]].]]When a character dies, this entity will immediately respawn the character at the entities location, so there i
    1 KB (184 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}}
    1 KB (175 words) - 10:43, 21 September 2023
  • * [[Prototype/ItemWithEntityData]] '''item-with-entity-data''' Name of [[prototype/Entity]] that can be built using this item. If this item should be the one that co
    6 KB (746 words) - 10:43, 21 September 2023
  • ...esource outside its natural boundary box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius. ...s which produce items, fluids, or items+fluids may be combined on the same entity, but may not work as expected.</br>
    5 KB (728 words) - 10:43, 21 September 2023
  • ...loot</code> for Prototype/EntityWithHealth: The loot is generated when the entity is killed.
    1 KB (167 words) - 10:42, 21 September 2023
  • Entity is basically everything that can be on the map (except tiles). For in game script access to entity, take a look at [http://lua-api.factorio.com/latest/LuaEntity.html LuaEntit
    23 KB (2,607 words) - 10:43, 21 September 2023
  • | [[Prototype/BuildEntityAchievement|build-entity-achievement]] | [[Prototype/DontBuildEntityAchievement|dont-build-entity-achievement]]
    6 KB (853 words) - 22:25, 6 February 2024
  • | The actual content of the blueprint, array of [[#Entity object]]s. === Entity object ===
    17 KB (2,455 words) - 09:38, 14 May 2024
  • An entity with animation and a trigger.
    2 KB (223 words) - 10:43, 21 September 2023
  • Whether this burner inserter can fuel itself from the fuel inventory of the entity it is picking up items from. The maximum circuit wire distance for this entity.
    5 KB (652 words) - 10:43, 21 September 2023
  • ...mber in your list. || To dig deeper into this, [[#Digging deeper with the "entity time usage" screen|continue to the next part of the tutorial.]] == Digging deeper with the "entity time usage" screen ==
    9 KB (1,540 words) - 11:41, 1 March 2024
  • {{Prototype parent|Prototype/Entity}}
    1 KB (187 words) - 10:42, 21 September 2023
  • ...ill trigger the achievement, if the player takes damage from this specific entity type.
    1 KB (213 words) - 10:43, 21 September 2023
  • [[File:map_editor_gui.png|thumb|170px|right|Map editor GUI in the entity editor mode.]]Factorio includes a fully featured map editor. You can access .... To de-select the clone source area/entity or set an entity as the source entity, use {{Keybinding|Q}}.
    6 KB (993 words) - 17:54, 24 September 2023
  • For triggers, the source and target is the leg entity. Certain effects may not raise as desired, e.g. <code>"push-back"</code> do
    1 KB (202 words) - 10:42, 21 September 2023
  • A map of sprites for all 8 directions of the entity.
    1 KB (193 words) - 10:42, 21 September 2023
  • The name of a [[Prototype/Entity]].
    1 KB (200 words) - 10:42, 21 September 2023
  • The maximum circuit wire distance for this entity.
    2 KB (232 words) - 10:42, 21 September 2023
  • Entity that moves around and attacks players, for example [[enemies#Creatures|bite The sound file to play when entity dies.
    5 KB (687 words) - 10:43, 21 September 2023

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