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  • ロボットは、物流ネットワークエリアの設定と物流チェストのタイプに応じて、これらの間でアイテムを輸送する。手動や[[Belt transport system/ja|ベルト]]、[[Railway/ja|鉄道]]による輸送と比べて燃 ...up> 物流ネットワークは、[[red wire/ja|レッドケーブル]]や[[green wire/ja|グリーンケーブル]]で[[Circuit network/ja|回路ネットワーク]]とも接続可能。
    16 KB (381 words) - 01:25, 2 June 2024
  • ...n by inserters. This leads to some intricate behaviors, in particular when it comes to [[Inserters#Inserter_Throughput|inserter throughput]]. ...nds|game-second]]. [[Fast transport belt]] is twice as fast, and [[express transport belt]] is three times as fast.
    9 KB (1,325 words) - 16:32, 24 September 2023
  • ...g items from one [[stack]] to another, the inserter takes as many items as it can (i.e. up to the stack size) at once, without any additional delay. * When moving items to a [[transport belt|belt]], the inserter picks up several items and then drops those items
    4 KB (596 words) - 08:48, 18 September 2020
  • ...ems from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. Belts specifically are used to transport items and run without using energy. Belts can also interact with other movi
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and
    21 KB (3,366 words) - 12:39, 4 March 2024
  • A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all cov ...hests as a power-hungry alternative to moving items manually, or by [[Belt transport system|belts]] or [[railway]]. However, robots offer much higher mobility,
    12 KB (1,981 words) - 01:13, 2 June 2024
  • ...nly distribute those items onto the the two output belts. To balance belts it has to be made sure that the output belts contain an equal number of items .... This is done by adding two more splitters at the end of the balancer, as it can be seen here: [[File:4to4_balancer.png|center|125px]]
    5 KB (889 words) - 17:56, 24 September 2023
  • ...ayer. It burns [[fuel]] to [[mining|mine]] the ore underneath the 2×2 area it is placed on. It mines about 7 items per single unit of coal used to fuel it, producing 0.25 items/s for [[copper ore]], [[coal]], [[iron ore]] or [[sto
    3 KB (508 words) - 04:04, 29 April 2020
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • {{DISPLAYTITLE:What Transport for which case?|noerror}} ...d [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the character's inventory and the [[car]]. (Especially the car has a
    13 KB (2,172 words) - 15:59, 19 January 2021
  • * Player lost one item when right clicked on full stack, now it does nothing. * Adjust the size and count of machines info displayed in the electric network GUI to screen size.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...on planner/fr|planificateur de déconstruction]]. Les entités retirées sont transportés dans des coffres de stockage logistique. Depuis la 0.15, cela inclut les Les recherches de [[Worker robot cargo size (research)/fr|capacité de transport]] et de [[Worker robot speed (research)/fr|vitesse de déplacement]] des ro
    4 KB (513 words) - 18:40, 18 November 2018
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ortation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • The time ''T'' it will take to research a particular technology is given by: ...using [[automation science pack]]s and [[logistic science pack]]s, [[belt transport system|belts]], and [[inserters]]]]
    6 KB (935 words) - 19:21, 13 November 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024

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