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  • 研发{{L|Worker robot cargo size (research)}}和{{L|Worker robot speed (research)}}科技对于{{Translation|Construction robot}}同样有效。 {{Achievement|you-are-doing-it-right}}
    2 KB (86 words) - 05:59, 28 June 2018
  • ...of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of th ...in the top right of the shortcut bar pops out the configuration pane. Here it is possible to choose which icons appear and in which order:
    2 KB (321 words) - 17:56, 13 December 2022
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. ...iktu, je lehké o ně přijít. Ačkoli se zdá, že díky jejich letu je mohou ničit pouze plivači, kousači jsou také schopni je poškodit.
    2 KB (253 words) - 10:19, 16 December 2017
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (824 words) - 15:52, 25 October 2024
  • ...ry. After [[Research|researching]] [[logistic robotics (research)|logistic robotics]], they can configure an amount of items; and [[logistic robot]]s will star ...per robot. This can be increased by researching [[Worker robot cargo size (research)]].
    12 KB (1,981 words) - 15:57, 29 October 2024
  • {{Achievement|you-are-doing-it-right}}
    5 KB (88 words) - 19:19, 8 April 2018
  • ...rgo size (research)/fr|capacité de transport]] et de [[Worker robot speed (research)/fr|vitesse de déplacement]] des robots logistiques affectent également l {{Achievement|you-are-doing-it-right}}
    4 KB (512 words) - 19:49, 9 July 2024
  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...tcut bar]] (available once [[Construction robotics (research)|construction robotics]] has been researched in at least one game.)
    10 KB (1,521 words) - 07:37, 22 October 2024
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...cut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.)
    17 KB (2,686 words) - 16:04, 6 June 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    151 KB (8,962 words) - 14:59, 25 October 2024
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    203 KB (28,633 words) - 17:09, 16 August 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023