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  • ** [[Belt transport system/it| Sistema di nastri trasportatori]] ** [[Inserters/it|Inseritori]]
    439 bytes (51 words) - 21:00, 10 March 2023
  • '' 本篇是由[[Railway/zh|铁路系统]]转移过来的。
    5 KB (316 words) - 14:52, 3 October 2024
  • ...be used to ensure that trains only enter a crossing if they can also leave it, which ensures that they do not block other traffic by waiting on the cross * Rail chain signals are placed like regular signals at the right side of the railway track. If automated trains are required to drive in both directions on the
    4 KB (669 words) - 15:19, 19 March 2021
  • The fluid wagon can carry 50,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa To get fluid into the fluid wagon, you need a [[Railway#Stations|train station]] with pumps.
    2 KB (325 words) - 14:27, 29 October 2024
  • ...planner can be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails. ** It doesn't matter anymore, whether the rail building started with shift or not
    3 KB (502 words) - 13:11, 24 June 2024
  • ...ghlighted in white. A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the r ...</span>''' - The monitored block is not empty or another signal monitoring it is yellow.
    3 KB (563 words) - 15:19, 19 March 2021
  • ...' is used in conjunction with [[locomotive]]s to form [[train]]s for the [[railway]]. ...where inserters are positioned to transfer cargo for wagons is called a [[Railway#Stations|train station]].
    3 KB (517 words) - 18:52, 14 January 2022
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ed train stop will appear as a possible stop in the scheduling area of a [[Railway#Train_schedule|train]]'s GUI. This can be used to create loading and unload
    6 KB (977 words) - 13:44, 6 May 2024
  • ...in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,198 words) - 18:29, 17 May 2024
  • ...aid expansion pack of ''Factorio'' that was released on October 21st 2024. It contains a set of 3 extra mods. Adds [[rail ramp]]s{{SA}} and [[rail support]]s{{SA}} to build elevated [[railway|rails]].
    1 KB (174 words) - 17:43, 24 October 2024
  • The '''Locomotive''' is the engine for movement of [[Railway|trains]] over [[Railway#Tracks|track]]. Trains are useful for moving large amounts of items over la ...s and [[rail chain signal]]s to designate different or changing paths on a railway, as well as manage multiple trains on multiple or intertwining tracks.
    7 KB (1,056 words) - 17:43, 27 October 2024
  • [[File:Railway_from_trailer_2020.png|thumb|right|430px|Railway in the [https://youtu.be/J8SBp4SyvLc official game trailer.]]] :''For the research see [[Railway (research)]]''
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (824 words) - 15:52, 25 October 2024
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,950 words) - 18:17, 25 October 2024
  • * [[Robots]] and [[roboport]]s don't function in space, and no [[railway]] items can be built ...rusher]]s. Large asteroids that directly hit the space platform can damage it and destroy buildings. If the platform hub is destroyed, the entire space p
    3 KB (459 words) - 23:33, 30 October 2024
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • The radar reveals the map for the force it belongs to. ...umulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never d
    6 KB (1,016 words) - 01:15, 6 November 2022
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...mended to place radars near intersections to help identify issues quickly. It is also recommended to set up automation for fueling trains as soon as poss ...ck is reserved for the incoming train even though there is no train inside it.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018

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