Search results
Jump to navigation
Jump to search
- ...://wiki.factorio.com/index.php?title=Console/Lua%20commands/zh Console/Lua commands/zh] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Console/Lua%20commands/zh 1]16 KB (2,300 words) - 13:40, 13 May 2024
- ...mendy skryptów oraz kodów|Skrypty/kody]]''' - Uruchamianie małych skryptów Lua (ale <span style="color:#FF0000">wyłączają one osiągnięcia dla danego Możesz zmienić przypisanie klawiszy '''Opcje → Klawiatura → Toggle Lua console'''.30 KB (4,160 words) - 07:00, 1 August 2018
- The '''console''' is Factorio's in-game command-line interface. See [[command line paramet The in-game console can be used for:35 KB (5,000 words) - 13:18, 29 April 2024
- '''コンソール(Console)'''はFactorioのコマンドラインインターフェース。 ゲーム内コンソール(in-game console)は以下に用いられる。34 KB (2,159 words) - 10:55, 1 May 2019
- * Added additional options to the /config command: allow-commands, max-upload-speed, autosave-interval, afk-auto-kick, verify-user-identity, * Added tab-complete parameters logic to the commands: config, color, and help.42 KB (6,017 words) - 14:46, 24 September 2023
- ...ate or --start-server-load-scenario. See data/base/prototypes/map-settings.lua |Name of a mod to enable [https://lua-api.factorio.com/latest/Instrument.html Instrument Mode]12 KB (1,659 words) - 10:09, 1 March 2024
- * Start game script even with missing control.lua ** Lua-based migrations work for these saves.12 KB (1,745 words) - 14:47, 24 September 2023
- * Fixed parsing of localized string in Lua commands when the string is concatenation. ([https://forums.factorio.com/9896 more]) * Fixed lockup when iterating large numerical arrays in Lua. This time for real. ([https://forums.factorio.com/8919&p=71104 more])57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed console command warning not sticking through save-load. ([https://forums.factorio.c * When the first LUA command is used, players are warned that it would disable achievements.80 KB (11,528 words) - 14:46, 24 September 2023
- * Lua interface to create blueprint now expects the entity positions to be relati * Fixed crash when using can_insert on the quickbar from the Lua API.100 KB (14,717 words) - 14:46, 24 September 2023
- * Fixed a crash when coupling/decoupling trains through the Lua API. * Exposed internal buffer of fluid turret to Lua as its last fluidbox.132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed a desync in replay that would happen if console commands were used during the play. ([https://forums.factorio.com/60661 more]) * Fixed a desync when printing a Lua error to players with different installation paths. ([https://forums.factor122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed an issue with reading localised strings in Lua. ([https://forums.factorio.com/77769 more]) * Fixed that teleporting players/cars between surfaces would invalidate lua references to them.237 KB (33,800 words) - 14:47, 24 September 2023
- ...uld be able to test the script by just copying pasting it into the browser console and running <code>main(languages);</code> after lowering the 100 in line 11 ...local multiplayer game and join yourself with some generic user names. The console is not a multiplayer feature and as such a screenshot of it is not related106 KB (17,609 words) - 12:29, 18 May 2024
- * Fixed crash when Lua received event of player selecting area to deconstruct. * Fixed lua documentation for LuaGuiElement::index read. ([https://forums.factorio.com/89 KB (12,579 words) - 14:47, 24 September 2023
- * Disabled the majority of the lua "debug" library due to security issues. * Fixed a crash when giving NaN values to some lua APIs. ([https://forums.factorio.com/111807 more])202 KB (28,497 words) - 15:29, 11 April 2024