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  • {{:Infobox:Train stop}} ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons.
    6 KB (977 words) - 13:44, 6 May 2024
  • ...be used to ensure that trains only enter a crossing if they can also leave it, which ensures that they do not block other traffic by waiting on the cross ...won't be able to leave. When more than one exits exist, the one where the train is pathing to is considered.
    4 KB (669 words) - 15:19, 19 March 2021
  • ...e rails without colliding. Blocks span all connected rails regardless if a train can actually travel between them. Rail signals can also be used in with con ...ghlighted in white. A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the r
    3 KB (563 words) - 15:19, 19 March 2021
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. ...atch the name in the schedule, then searches outward from both ends of the train at once, if applicable, in segments. A segment is an uninterrupted plain se
    7 KB (1,198 words) - 18:29, 17 May 2024
  • ! 铁轨 !! [[Train/zh|火车]] * [[Train/zh|火车]] – 机车以及车厢的操作
    5 KB (316 words) - 14:52, 3 October 2024
  • The '''Cargo wagon''' is used in conjunction with [[locomotive]]s to form [[train]]s for the [[railway]]. ...are positioned to transfer cargo for wagons is called a [[Railway#Stations|train station]].
    3 KB (517 words) - 18:52, 14 January 2022
  • ...ueprints, marking map locations in chat or adding icons to map markers and train stations. ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]].
    8 KB (1,278 words) - 14:41, 31 October 2024
  • * Fixed memory leaks related to train path searching. * Stop train when riding manually and switching to automatic mode.
    5 KB (679 words) - 14:48, 24 September 2023
  • The fluid wagon can carry 50,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa To get fluid into the fluid wagon, you need a [[Railway#Stations|train station]] with pumps.
    2 KB (325 words) - 14:27, 29 October 2024
  • ...d manually, even if the [[player]] is in a [[cargo wagon]] attached to the train instead of the locomotive itself. Automatic trains can also use [[rail sign ...used on a single train to increase its speed. If a locomotive has no fuel, it will still be able to move, albeit very slowly.
    7 KB (1,056 words) - 17:43, 27 October 2024
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...f items on a transport belt can be deceptively high, especially at [[train stop]]s and in production where this must be taken into account. [[Splitter]]s a
    2 KB (385 words) - 11:45, 29 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log ...transportation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...ixed fortifications by a factor of 10 or more. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for [[Military unit
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...ate fuel station to the schedule. Finally, players should choose a maximum train length before designing a rail system. ...ferent parts called '''blocks'''. The signals then ensure that '''only one train can be in each block'''. Any signal leading into an already occupied block
    12 KB (2,049 words) - 15:56, 3 February 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (490 words) - 11:09, 23 October 2024
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Locomotive]] train schedules
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,133 words) - 10:45, 25 July 2024
  • ...can be opened using the /permissions command in the [[console]]. <!-- Bug: It is important to note that the permissions system is based on input actions, | Add train station || Add a train station to a train schedule.
    17 KB (2,727 words) - 08:16, 30 August 2024
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    24 KB (3,843 words) - 21:32, 23 October 2024
  • * Fixed crash when train destroyed another wagon / locomotive. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023

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