Prototype/FireFlame

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Revision as of 10:43, 21 September 2023 by BilkaBot (talk | contribs) (Updated styling of prototype doc migration note)
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The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/FireFlamePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Template:Prototype parent A fire.

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Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

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Optional properties

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Template:Prototype property The name of an entity.

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Template:Prototype property Spawns initial_flame_count secondary_pictures around the entity when it first spawns. It waits delay_between_initial_flames between each spawned secondary_pictures. This can be used to make fires look less repetitive.

Ex: Spitters use this to make several smaller splashes around the main one.

Template:Prototype property If false, then all animations loop. If true, they run once and stay on the final frame. Also changes the behavior of several other fire properties as mentioned in their descriptions.

Ex: Spitters use alternate behavior, flamethrower flames don't.

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Template:Prototype property Only loaded if uses_alternative_behavior is true.

Template:Prototype property Only loaded if uses_alternative_behavior is true.

Template:Prototype property Only loaded if uses_alternative_behavior is false.

Template:Prototype property Only loaded if uses_alternative_behavior is false.

Template:Prototype property Array of tables with the following mandatory members: