Types/ProjectileTriggerDelivery

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Revision as of 17:51, 16 August 2023 by BilkaBot (talk | contribs) (Migrated prototype doc to separate website)
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The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Extends Types/TriggerDelivery.

Mandatory properties

projectile

Type: Types/string

Name of a Prototype/Projectile.

starting_speed

Type: Types/float

Starting speed in tiles per tick.

Optional properties

Inherits "source_effects" and "target_effects" properties from Types/TriggerDelivery.

starting_speed_deviation

Type: Types/float

Default: 0

direction_deviation

Type: Types/float

Default: 0

Maximum deviation of the projectile from source orientation, in +/- ( x radians / 2). Example: 3.14 radians -> +/- (180° / 2), meaning up to 90° deviation in either direction of rotation.

range_deviation

Type: Types/float

Default: 0

The maximum deviation of the projectile max range from max_range is max_range × range_deviation ÷ 2. This means a deviation of .5 will appear as a maximum of .25 (25%) deviation of an initial range goal. Post-deviation range may exceed max_range or be less than min_range.

max_range

Type: Types/double

Default: 1000

min_range

Type: Types/double

Default: 0