Prototype/Character

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Revision as of 11:56, 28 July 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Template:Prototype parent Entity that you move around on the screen during the campaign and freeplay.

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Mandatory properties

Inherits all properties from Prototype/EntityWithHealth.

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Template:Prototype property The sound file played when the character's health is low.

Template:Prototype property The sound file played when the character eats (fish for example).

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Template:Prototype property List of positions in the running animation when the walking sound is played.

   running_sound_animation_positions = {14, 29}

Template:Prototype property List of positions in the mining with tool animation when the mining sound and mining particles are created.

   mining_with_tool_particles_animation_positions = {28}

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Optional properties

Template:Prototype property Names of the crafting categories the character can craft recipes from. The built-in categories can be found here. See also Prototype/RecipeCategory.

Template:Prototype property Names of the resource categories the character can mine resources from.

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Template:Prototype property Must be >= 0.

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Template:Prototype property Time in seconds. Must be positive

Template:Prototype property Name of the character corpse that is spawned whend this character dies.

Template:Prototype property Array of CreateParticleTriggerEffectItem. Each CreateParticleTriggerEffectItem needs the extra mandatory property tiles, which is a table (array) of string which is the name of a tile.

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