Prototype/Pump
Basics
The Pump is used to transfer liquids or gas between tanks, and pipes. Based on Prototype/EntityWithHealth.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
fluid_box
Type: Types/FluidBox
The area of the entity where fluid inputs and outputs.
energy_source
Type: Types/EnergySource
The type of energy the pump uses. Must be an electric energy source.
energy_usage
Type: Types/Energy
The amount of energy the pump uses.
pumping_speed
Type: Types/double
The amount of fluid this pump transfers per tick.
animations
Type: Types/Animation4Way
The animation for the pump.
Optional properties
fluid_wagon_connector_speed
Type: Types/double
Default: 1 / 64.0
fluid_wagon_connector_frame_count
Type: Types/uint8
Default: 1
fluid_animation
Type: Types/Animation4Way
glass_pictures
Type: Types/Sprite4Way
circuit_wire_max_distance
Type: Types/double
Default: 0
circuit_wire_connection_points
Type: Types/table of Types/WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.
circuit_connector_sprites
Type: Types/table of Types/CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.
fluid_wagon_connector_graphics
Type: Types/table of Types/ConnectorGraphics
Needs load_animations
and unload_animations
keys, both with a Types/ConnectorGraphics as the value.