Prototype/Lamp
Revision as of 10:29, 15 July 2017 by LazyFridge (talk | contribs) (A page for the Lamp Prototype Definition.)
Basics
A lamp to provide light, using energy. Based on Prototype/EntityWithHealth.
Usage in base
Properties
energy_source
Type: Types/EnergySource
The type of energy the lamp uses.
energy_usage
Type: Types/EnergyUsage
The amount of energy the lamp uses.
light
Type: Types/Light
What color the lamp will be when it is on, and receiving power.
light_when_colored
Type: Types/Light
This refers to when the light is in a Circuit Network, and is lit a certain color based on a Circuit value.
picture_on
Type: Types/Sprite
The lamp's entity if it's on.
picture_off
Type: Types/Sprite
The lamp's entity if it's off.
Example
{ type = "lamp", name = "small-lamp", icon = "__base__/graphics/icons/small-lamp.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "small-lamp"}, max_health = 100, corpse = "small-remnants", collision_box = {{-0.15, -0.15}, {0.15, 0.15}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, energy_source = { type = "electric", usage_priority = "secondary-input" }, energy_usage_per_tick = "5KW", light = {intensity = 0.9, size = 40, color = {r=1.0, g=1.0, b=1.0}}, light_when_colored = {intensity = 1, size = 6, color = {r=1.0, g=1.0, b=1.0}}, glow_size = 6, glow_color_intensity = 0.135, picture_off = { filename = "__base__/graphics/entity/small-lamp/light-off.png", priority = "high", width = 67, height = 58, frame_count = 1, axially_symmetrical = false, direction_count = 1, shift = {-0.015625, 0.15625}, }, picture_on = { filename = "__base__/graphics/entity/small-lamp/light-on-patch.png", priority = "high", width = 62, height = 62, frame_count = 1, axially_symmetrical = false, direction_count = 1, shift = {-0.03125, -0.03125}, },